How to add a new car (Burnout Paradise): Difference between revisions
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== Tools ==
* [https://github.com/burninrubber0/Bundle-Manager/releases Bundle Manager]
== Steps ==
# Get a vehicle file (_AT.BIN and _GR.BIN)
# Open up the
# Copy
# Give it a new vehicle
# Give it a new AttribSys ID in the VehicleList. Can be any ID, but try to keep it as a number over 1000000 to prevent conflicts with existing IDs.
# Rename the
## If you don't have a _CD.BIN file for your car, just pick another one and rename it.
#* Alternatively, you can take the original files and use Bundle Manager's "Save As..." feature to give them the new name.
# Find the IDs that you have to edit. For all values in the table below, do the following:
## Edit by clicking on the menu "Edit > Edit ID" and typing in the string in '''lower case'''
## If it
# Open up VEH_<vehicleid>_AT, right
# Put in the AttribSys ID from step three and save
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! File !! ID in BundleManager !! Replace with !! Comment
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| VEH__AT || AttribSysVault
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| VEH__AT || VehicleAnimation
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| VEH__AT || StreamedDeformation || <vehicle_id>DeformationModel ||
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| VEH__AT || BodyPartRemapData
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| VEH__CD || ResourceID || <vehicle_id> ||
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== How to select the new car ==
Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the
▲Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the mobile Junkyard.
== How to name the car ==
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with
# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash |Language Resource Hash]], by click on Tools → Hash in the Language Manager and typing in CAR_CAPS_<vehicle_id> for the name or CAR_BLURB_<vehicle_id> for the description
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You should now see your new name and description of the car!
== (Currently) Unavailable features ==
=== Using a new vehicle manufacturer ===
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=== Adding a new icon for your new vehicle ===
==== Relevant Files ====
* GUIAPT/B5PARADISEICON.bundle → Regular Cars
* GUIAPT/B5BIKEICONS.bundle → Bikes
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* GUIAPT/B5ICONICARICONS.bundle → Legandary Cars
==== Issues ====
* Not yet clear how to add an entry to AptData.
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])
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