How to add a new car (Burnout Paradise): Difference between revisions

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== Steps ==
# Get a vehicle file ('''_AT.BIN''' and '''_GR.BIN''')
# Open up the <code>VEHICLES/VEHICLELIST.BUNDLE</code> in Bundle Manager
# Copy the entry for (as an example) the [[Hunter Cavalry]]
# Give it a new vehicle ID (try to format it like the game does i.e. '''PUSMC01''' for '''P_US_MuscleCar_01''').
# Give it a new AttribSys ID in the VehicleList. Can be any ID, but try to keep it as a number over 1000000 to prevent conflicts with existing IDs.
# Rename the files to have the structure '''VEH_<vehicleid>_AT.BIN''', '''VEH_<vehicleid>_CD.BIN''', '''VEH_<vehicleid>_GR.BIN'''
## If you don't have a '''_CD.BIN''' file for your car, just pick another one and rename it.
#* Alternatively, you can take the original files and use Bundle Manager's "Save As..." feature to give them the new name.
# Find the IDs that you have to edit. For all values in the table below, do the following:
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== Values to change ==
 
{| class="wikitable"
! File !! ID in BundleManager !! Replace with !! Comment
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|}
 
Be sure to also change the name and hash in cleartext in '''VEH_<vehicleid>_CD'''. The hash in clear text is not bitswapped.
 
== How to select the new car ==
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== How to name the car ==
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager.
 
# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash |Language Resource Hashhash]], by click on Tools → Hash in the Language Manager and typing in '''CAR_CAPS_<vehicle_id>''' for the name or '''CAR_BLURB_<vehicle_id>''' for the description.
# Add the hash at the bottom with the new string.
# Click on File → Apply changes to apply your changes.
# Save your changes.
 
You should now see your new name and description of the car!
 
== How to change the attributes of a car ==
# Open up '''VEH_<vehicleid>_AT.BIN''' with Bundle Manager
# Open up the AttribSysVault
# At the top, you can see the attributes, which you can change
# Double-click on the attribute you want to change
# Change the values at the bottom
# Save
 
== (Currently) Unavailable features ==
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* Not yet clear how to add an entry to AptData.
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])
 
==Changing car speed with Bundle Manager==
#Open BundleM anager and put it in Bundle mode
#Click the little folder in the top right
#Find your ''Burnout'' game location
#Find the car that you want to edit the '''_AT''' file of
#Open that '''_AT''' in Bundle mode and double click the File with the type "AttribSysVault"
#Find the classname called '''physicsvechiclebaseattribs''' and scoll down to max speed, as an example
#Change the parameter to whatever top speed you want
#Close and save, you are done!
#Bear in mind that the increased top speed may cause handling issues.