How to add a new car (Burnout Paradise): Difference between revisions

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== Tools ==
* [https://github.com/burninrubber0/Bundle-Manager/releases Bundle Manager]
 
* Bundle Manager
* HxD
* Noesis
* Noesis plugins
 
== Steps ==
# Get a vehicle file ('''_AT.BIN''' and '''_GR.BIN''')
# Open up the vehicles<code>VEHICLES/vehiclelistVEHICLELIST.bundleBUNDLE</code> in Bundle Manager
# Copy Entrythe entry for (as an example) the [[Hunter Cavalry]]
# Give it a new vehicle idID (try to format it like the game does i.e. '''PUSMC01''' for '''P_US_MuscleCar_01''').
# Give it a new attribsysAttribSys idID in vehiclethe listVehicleList. Can be any ID, but hastry to bekeep it as a number over 1000000 to prevent conflicts uniquewith likeexisting 1000005IDs.
# Rename the Filesfiles to have the structure '''VEH_<vehicleid>_AT.BIN''', '''VEH_<vehicleid>_CD.BIN''', '''VEH_<vehicleid>_GR.BIN'''
## If you don't have a '''_CD.BIN''' file for your car, just pick another one and rename it.
#* Alternatively, you can take the original files and use Bundle Manager's "Save As..." feature to give them the new name.
# Edit the binary files:
## Find the IDs that you have to edit. For all values in the table below, do the following:
## Edit by clicking on the menu "Edit > Edit ID" and typing in the string in '''lower case'''
## Calculate the replacement value, by following the schema in the table below, change all letters to lowercase, generate a CRC32 value with HxD and bit swap them
## If it workedworks, the name will show up in BundleManagerBundle Manager
## Open up the File in Bundle Manager and look at the IDs. They are corrected, so you have to bit swap them when looking for them, e.g. ac21de43 is 43de21ac in the binary file.
# Open up VEH_<vehicleid>_AT, right-click "bunrnoutcarasset", then in the menu click "Change CollectionHash"
## Open Hexedit and search for the IDs to find out where you have to replace it
# Put in the AttribSys ID from step three and save
## Replace
##If it worked the name will show up in BundleManager
# Unpack the VEH_<vehicleid>_AT with the Noesis and the noesis plugin to a folder
# Edit the file in the AttributeSysVault folder, replace the values starting from 0x2E8 with the AttribSys ID from step three hashed as lookup8 little endian
# Pack it up, rename it to VEH_<vehicleid>_AT and replace it in vehicles.
 
Then you should see your new car!
 
== Values to change ==
 
{| class="wikitable"
! File !! ID in BundleManager !! Replace with !! Comment
|-
| VEH__AT || AttribSysVault || <vehicle_id>_AttribSys ||
|-
| VEH__AT || VehicleAnimation || <vehicle_id>_ANIM_VANM ||
|-
| VEH__AT || StreamedDeformation || <vehicle_id>DeformationModel ||
|-
| VEH__AT || BodyPartRemapData || <vehicle_id>_BPR ||
|-
| VEH__GRVEH__AT || GraphicsSpecAnimationCollection || <vehicle_id>Graphics_ANIM || Only available for the bikes.
|-
| VEH__CDVEH__GR || ResourceIDGraphicsSpec || <vehicle_id> _Graphics ||
|-
| VEH__CD || ResourceID || <vehicle_id> ||
|}
 
AlsoBe sure to also change the name and hash in cleartext in '''VEH_<vehicleid>_CD'''. The hash in clear text is not bitswapped.
 
== How to select the new car ==
Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the mobilePortable Junkyard.
 
== How to name the car ==
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager.
 
# Calculate the [[Language hash]], by click on Tools → Hash in the Language Manager and typing in '''CAR_CAPS_<vehicle_id>''' for the name or '''CAR_BLURB_<vehicle_id>''' for the description.
# Add the hash at the bottom with the new string.
# Click on File → Apply changes to apply your changes.
# Save your changes.
 
You should now see your new name and description of the car!
 
== How to change the attributes of a car ==
# Open up '''VEH_<vehicleid>_AT.BIN''' with Bundle Manager
# Open up the AttribSysVault
# At the top, you can see the attributes, which you can change
# Double-click on the attribute you want to change
# Change the values at the bottom
# Save
 
== (Currently) Unavailable features ==
 
=== Adding a new vehicle category ===
 
=== Using a new vehicle manufacturer ===
 
=== Adding a new icon for your new vehicle ===
 
==== Relevant Files ====
* GUIAPT/B5PARADISEICON.bundle → Regular Cars
* GUIAPT/B5BIKEICONS.bundle → Bikes
* GUIAPT/B5BOOSTCARICONS.bundle → Boost Cars
* GUIAPT/B5COPCARICONS.bundle → Cop Cars
* GUIAPT/B5TOYCARICONS.bundle → Toy Cars
* GUIAPT/B5ICONICARICONS.bundle → Legandary Cars
 
==== Issues ====
* Not yet clear how to add an entry to AptData.
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])
 
==Changing car speed with Bundle Manager==
Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the mobile Junkyard.
#Open BundleM anager and put it in Bundle mode
#Click the little folder in the top right
#Find your ''Burnout'' game location
#Find the car that you want to edit the '''_AT''' file of
#Open that '''_AT''' in Bundle mode and double click the File with the type "AttribSysVault"
#Find the classname called '''physicsvechiclebaseattribs''' and scoll down to max speed, as an example
#Change the parameter to whatever top speed you want
#Close and save, you are done!
#Bear in mind that the increased top speed may cause handling issues.