How to add a new car (Burnout Paradise): Difference between revisions
How to add a new car (Burnout Paradise) (view source)
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== Tools ==
* [https://github.com/burninrubber0/Bundle-Manager/releases Bundle Manager]
== Steps ==
# Get a vehicle file ('''_AT.BIN''' and '''_GR.BIN''')
# Open up the
# Copy
# Give it a new vehicle
# Give it a new AttribSys ID in the VehicleList. Can be any ID, but try to keep it as a number over 1000000 to prevent conflicts with existing IDs.
# Rename the
## If you don't have a '''_CD.BIN''' file for your car, just pick another one and rename it.
#* Alternatively, you can take the original files and use Bundle Manager's "Save As..." feature to give them the new name.
## Edit by clicking on the menu "Edit > Edit ID" and typing in the string in '''lower case'''
# Open up VEH_<vehicleid>_AT, right-click "bunrnoutcarasset", then in the menu click "Change CollectionHash"
# Put in the AttribSys ID from step three and save
▲##If it worked the name will show up in BundleManager
Then you should see your new car!
== Values to change ==
{| class="wikitable"
! File !! ID in BundleManager !! Replace with !! Comment
|-
| VEH__AT || AttribSysVault
|-
| VEH__AT || VehicleAnimation
|-
| VEH__AT || StreamedDeformation || <vehicle_id>DeformationModel ||
|-
| VEH__AT || BodyPartRemapData
|-
|
|-
|
|-
| VEH__CD || ResourceID || <vehicle_id> ||
|}
== How to select the new car ==
Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the
▲Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the mobile Junkyard.
== How to name the car ==
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with
# Calculate the [[Language hash]], by click on Tools → Hash in the Language Manager and typing in '''CAR_CAPS_<vehicle_id>''' for the name or '''CAR_BLURB_<vehicle_id>''' for the description.
# Add the hash at the bottom with the new string.
# Click on File → Apply changes to apply your changes.
# Save your changes.▼
▲# Save your changes
You should now see your new name and description of the car!
== How to change the attributes of a car ==
# Open up '''VEH_<vehicleid>_AT.BIN''' with Bundle Manager
# Open up the AttribSysVault
# At the top, you can see the attributes, which you can change
# Double-click on the attribute you want to change
# Change the values at the bottom
# Save
== (Currently) Unavailable features ==
=== Adding a new vehicle category ===
=== Using a new vehicle manufacturer ===
=== Adding a new icon for your new vehicle ===
==== Relevant Files ====
* GUIAPT/B5PARADISEICON.bundle → Regular Cars
* GUIAPT/B5BIKEICONS.bundle → Bikes
* GUIAPT/B5BOOSTCARICONS.bundle → Boost Cars
* GUIAPT/B5COPCARICONS.bundle → Cop Cars
* GUIAPT/B5TOYCARICONS.bundle → Toy Cars
* GUIAPT/B5ICONICARICONS.bundle → Legandary Cars
==== Issues ====
* Not yet clear how to add an entry to AptData.
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])
==Changing car speed with Bundle Manager==
#Open BundleM anager and put it in Bundle mode
#Click the little folder in the top right
#Find your ''Burnout'' game location
#Find the car that you want to edit the '''_AT''' file of
#Open that '''_AT''' in Bundle mode and double click the File with the type "AttribSysVault"
#Find the classname called '''physicsvechiclebaseattribs''' and scoll down to max speed, as an example
#Change the parameter to whatever top speed you want
#Close and save, you are done!
#Bear in mind that the increased top speed may cause handling issues.
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