HUD Message Sequence: Difference between revisions

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{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.
{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.}}


Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Revision as of 04:19, 21 September 2023

Development

Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.

Structures

No structures are available in the debug data. All data is from user research.

CgsGui::GuiHudMessageSequenceResource

Offset Length Type Name Description Comments
0x0 0x8 CgsID ?
0x8 0xD char[13] ?
0x15 0x3 padding
0x18 0x4 uint32_t ? Format version? Always 1
0x1C 0x4 uint32_t ? Resource size
0x20 0x24 ? ? Always null
0x44 0x4 uint32_t ? Number of entries used
0x48 0x180 Entry[8] ? Entries

Entry

Offset Length Type Name Description Comments
0x0 0x8 CgsID ? Message name
0x8 0x4 float32_t ? Seconds to wait before next message in sequence? Always 5
0xC 0x20 ? ? All bytes are 0xFF
0x2C 0x4 ? ? padding?