HUD Message Sequence: Difference between revisions
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{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development. |
{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.}} |
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Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds. |
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds. |
Revision as of 04:19, 21 September 2023
Development |
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
Structures
No structures are available in the debug data. All data is from user research.
CgsGui::GuiHudMessageSequenceResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | ||
0x8 | 0xD | char[13] | ? | ||
0x15 | 0x3 | padding | |||
0x18 | 0x4 | uint32_t | ? | Format version? | Always 1 |
0x1C | 0x4 | uint32_t | ? | Resource size | |
0x20 | 0x24 | ? | ? | Always null | |
0x44 | 0x4 | uint32_t | ? | Number of entries used | |
0x48 | 0x180 | Entry[8] | ? | Entries |
Entry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | Message name | |
0x8 | 0x4 | float32_t | ? | Seconds to wait before next message in sequence? | Always 5 |
0xC | 0x20 | ? | ? | All bytes are 0xFF | |
0x2C | 0x4 | ? | ? | padding? |