HUD Message Sequence: Difference between revisions
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{{ParadiseResourceTypeInfobox
| name = HudMessageSequence
| id = 0x2E
| category = Generic
| memdist = Main Memory only
}}
{{subpage|Development|Information on versions of the HUD Message Sequence resource type used during development.}}
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=== CgsGui::GuiHudMessageSequenceResource ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
Line 15 ⟶ 21:
| 0x8 || 0xD || char[13] || ? || ||
|-
| 0x15 || 0x3 || || ||
|-
| 0x18 || 0x4 || uint32_t || ? || Format version? || Always 1
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=== Entry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[CgsID]] || ? || Message name ||
|-
| 0x8 || 0x4 ||
|-
| 0xC || 0x20 || ? || ? || || All bytes are 0xFF
|-
| 0x2C || 0x4 || ? || ? ||
|}
|
Revision as of 06:08, 26 September 2023
HudMessageSequence | |
---|---|
Type ID | 0x2E |
Category | Generic |
Memory distribution |
Main Memory only |
Editor available? |
No |
Development |
Removed in Burnout Paradise Remastered, though some assets remain. Used in early development builds.
Structures
No structures are available in the debug data. All data is from user research.
CgsGui::GuiHudMessageSequenceResource
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | ||
0x8 | 0xD | char[13] | ? | ||
0x15 | 0x3 | Padding | |||
0x18 | 0x4 | uint32_t | ? | Format version? | Always 1 |
0x1C | 0x4 | uint32_t | ? | Resource size | |
0x20 | 0x24 | ? | ? | Always null | |
0x44 | 0x4 | uint32_t | ? | Number of entries used | |
0x48 | 0x180 | Entry[8] | ? | Entries |
Entry
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | CgsID | ? | Message name | |
0x8 | 0x4 | float | ? | Seconds to wait before next message in sequence? | Always 5 |
0xC | 0x20 | ? | ? | All bytes are 0xFF | |
0x2C | 0x4 | ? | ? | Padding? |