Graphics Stub: Difference between revisions

Added infobox and normalized some content.
m (Removed redirects.)
(Added infobox and normalized some content.)
Line 1:
{{ParadiseResourceTypeInfobox
| name = GraphicsStub
| othernames = TrafficStub and TrafficGraphicsStub
| id = 0x10015
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
| imports = [[Vehicle Graphics]]<br />[[Wheel Graphics]]
| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Blender addons]]
}}
 
The Graphics Stub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a [[Vehicle Graphics]] and a [[Wheel Graphics]] resource.
 
Line 7 ⟶ 17:
==== 32-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || [[Vehicle Graphics | BrnVehicle::GraphicsSpec]]* || mpVehicleGraphics || Imports index ||
|-
| 0x4 || 0x4 || [[Wheel Graphics | BrnWheel::GraphicsSpec]]* || mpWheelGraphics || Imports index ||
|}
 
==== 64-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Vehicle Graphics | BrnVehicle::GraphicsSpec]]* || mpVehicleGraphics || Imports index ||
|-
| 0x8 || 0x8 || [[Wheel Graphics | BrnWheel::GraphicsSpec]]* || mpWheelGraphics || Imports index ||
|}