Graphics Stub: Difference between revisions
Content added Content deleted
m (Burninrubber0 moved page GraphicsStub to Graphics Stub: Renamed to be in line with other page names.) |
m (Table normalization) |
||
Line 7: | Line 7: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! Offset !! |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
| 0x0 || 0x4 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
| 0x0 || 0x4 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
||
Line 17: | Line 17: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! Offset !! |
! Offset !! Length !! Type !! Name !! Description !! Comments |
||
|- |
|- |
||
| 0x0 || 0x8 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
| 0x0 || 0x8 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
Revision as of 21:47, 8 July 2022
The GraphicsStub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and a Wheel Graphics resource.
Vehicles cannot be used as traffic without a GraphicsStub present. Similarly, the GraphicsStub cannot be used without a Wheel Graphics resource.
Layout
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x4 | 0x4 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x8 | 0x8 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |