Graphics Stub: Difference between revisions

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m (Burninrubber0 moved page GraphicsStub to Graphics Stub: Renamed to be in line with other page names.)
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! Offset !! Size !! Type !! Name !! Description !! Comments
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| 0x0 || 0x4 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index ||
| 0x0 || 0x4 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index ||
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! Offset !! Size !! Type !! Name !! Description !! Comments
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| 0x0 || 0x8 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index ||
| 0x0 || 0x8 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index ||

Revision as of 21:47, 8 July 2022

The GraphicsStub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and a Wheel Graphics resource.

Vehicles cannot be used as traffic without a GraphicsStub present. Similarly, the GraphicsStub cannot be used without a Wheel Graphics resource.

Layout

32-bit

Offset Length Type Name Description Comments
0x0 0x4 BrnVehicle::GraphicsSpec* mpVehicleGraphics Imports index
0x4 0x4 BrnWheel::GraphicsSpec* mpWheelGraphics Imports index

64-bit

Offset Length Type Name Description Comments
0x0 0x8 BrnVehicle::GraphicsSpec* mpVehicleGraphics Imports index
0x8 0x8 BrnWheel::GraphicsSpec* mpWheelGraphics Imports index