Graphics Stub: Difference between revisions
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m (Heading size change.) |
(Correct types) |
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! Offset !! Size !! Type !! Name !! Description !! Comment |
! Offset !! Size !! Type !! Name !! Description !! Comment |
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| 0x0 || 0x4 || BrnVehicle::GraphicsSpec || mpVehicleGraphics || Imports index || |
| 0x0 || 0x4 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
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| 0x4 || 0x4 || BrnWheel::GraphicsSpec || mpWheelGraphics || Imports index || |
| 0x4 || 0x4 || BrnWheel::GraphicsSpec* || mpWheelGraphics || Imports index || |
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! Offset !! Size !! Type !! Name !! Description !! Comment |
! Offset !! Size !! Type !! Name !! Description !! Comment |
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| 0x0 || 0x8 || BrnVehicle::GraphicsSpec || mpVehicleGraphics || Imports index || |
| 0x0 || 0x8 || BrnVehicle::GraphicsSpec* || mpVehicleGraphics || Imports index || |
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| 0x8 || 0x8 || BrnWheel::GraphicsSpec || mpWheelGraphics || Imports index || |
| 0x8 || 0x8 || BrnWheel::GraphicsSpec* || mpWheelGraphics || Imports index || |
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Revision as of 07:24, 3 November 2021
The GraphicsStub resource is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a Vehicle Graphics and Wheel Graphics resource. Vehicles cannot be used as traffic without a GraphicsStub present.
Layout
32-bit
Offset | Size | Type | Name | Description | Comment |
---|---|---|---|---|---|
0x0 | 0x4 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x4 | 0x4 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |
64-bit
Offset | Size | Type | Name | Description | Comment |
---|---|---|---|---|---|
0x0 | 0x8 | BrnVehicle::GraphicsSpec* | mpVehicleGraphics | Imports index | |
0x8 | 0x8 | BrnWheel::GraphicsSpec* | mpWheelGraphics | Imports index |