Graphics Stub: Difference between revisions

Added example and resource names.
m (Removed redirects.)
(Added example and resource names.)
 
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{{ParadiseResourceTypeInfobox
| name = GraphicsStub
| othernames = TrafficStub and TrafficGraphicsStub
| example = [[File:Paradise GraphicsStub Example.png|frameless|300px]]<br />Traffic US Pickup 01B's GraphicsStub.
| resourcenames = *_TrafficStub<br /><sup><small>*Vehicle ID, e.g. TUSPK01B</small></sup>
| id = 0x10015
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
| imports = [[Vehicle Graphics]]<br />[[Wheel Graphics]]
| editor = Viewer only<br />Use [[Modding/Burnout Paradise|Blender addons]]
}}
 
The Graphics Stub resource type is used exclusively in traffic vehicles in Burnout Paradise. Its purpose is to import a [[Vehicle Graphics]] and a [[Wheel Graphics]] resource.
 
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==== 32-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || [[Vehicle Graphics | BrnVehicle::GraphicsSpec]]* || mpVehicleGraphics || Imports index ||
|-
| 0x4 || 0x4 || [[Wheel Graphics | BrnWheel::GraphicsSpec]]* || mpWheelGraphics || Imports index ||
|}
 
==== 64-bit ====
{| class="wikitable"
|-
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Vehicle Graphics | BrnVehicle::GraphicsSpec]]* || mpVehicleGraphics || Imports index ||
|-
| 0x8 || 0x8 || [[Wheel Graphics | BrnWheel::GraphicsSpec]]* || mpWheelGraphics || Imports index ||
|}