Environment Track Data: Difference between revisions
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''Not to be confused with [[Burnout Game Data (Takedown-Dominator)#Environment Slice|Environment Slice]], a subtype of [[Burnout Game Data (Takedown-Dominator)|Burnout Game Data]].''
{{todo|<small>Document version 0x04.</small>}}
The '''Environment Data''' format is used to store lighting/weather values and skybox textures for a given track environment. It uses the filename <code>ENVIRO.DAT</code>.
= Versions =
{| class="wikitable"
! rowspan="2" |
! colspan="3" | Version
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! 0x02 || 0x03 || 0x04
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| Date || Jul 2004 || Jun 2005 || Jan 2007
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| Games || Takedown<br>Revenge<br>Dominator<sup>(PS2)</sup> || Legends || Dominator<sup>(PSP)</sup>
|}
= Layout (Version 0x02) =
{|class="wikitable"
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! Offset
!
! Type
! Value
!
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| 0x00 || Minimum environment info || Environment Info || ||
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| 0xA0 || Cloud environment map texture || GtTexture* || ||
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====
{|class="wikitable"
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! Offset
!
! Type
! Value
!
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| 0x14 || World fog intensity || float || ||
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| 0x18 || Sky fog intensity || float || ||
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= Layout (Version 0x03) =
{|class="wikitable"
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! Offset
! Name
! Type
! Value
! Notes
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| 0xE0 || Ambient lighting color || GtRGB || ||
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| 0xF0 || Diffuse lighting color || GtRGB || ||
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| 0x100 || Specular lighting color || GtRGB || ||
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| 0x110 || Ambient lighting color (tunnel) || GtRGB || || All values from here to 0x138</tt> (as well as 0x144</tt>'s value) are<br> only applied to the vehicle when it has entered a tunnel or overpass.
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| 0x120 || Diffuse lighting color (tunnel) || GtRGB || ||
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| 0x130 || Specular lighting color (tunnel) || GtRGB || ||
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| 0x144 || Specular lighting coefficient (tunnel) || float || ||
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| 0x14C || Bloom intensity || int || ||
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| 0x150 || Bloom additive amount || int32 || ||
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| 0x154 || Bloom blur factor || float || ||
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| 0x15C || Sun size || int32 || ||
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| 0x160 || Sun X-scale || float || ||
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| 0x164 || Sun Y-scale || float || ||
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| 0x190 || Sun position || GtV3d || ||
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| 0x1C0 || Enable/disable sun blur occlusion || bool || ||
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[[Category:Formats_(Takedown-Dominator)]]
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