Common Data Types (Burnout Paradise): Difference between revisions
Common Data Types (Burnout Paradise) (view source)
Revision as of 20:19, 23 March 2024
, 1 month ago→Sound hash
m (→Vector3Plus) |
|||
Line 254:
=== Sound hash ===
This type is used in Registry resources and anything accessing streams through a Registry resource. It is a [https://bpr.bo98.uk/cgssound-playback-name/ custom hash] which was either developed in-house or at EA.
The same hash is used by the [[Voice Hierarchy]] resource type in the <code>VoiceId</code> and <code>QueueElement</code> types.
Line 263:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uintptr_t <sub>(original)</sub><br>uint32_t <sub>(remaster)</sub>|| mHash || Custom hash ||
|}
|