Common Data Types (Burnout Paradise): Difference between revisions

 
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=== Sound hash ===
This type is used in Registry resources and anything accessing streams through a Registry resource. It is a [https://bpr.bo98.uk/cgssound-playback-name/ custom hash] which was either developed in-house or at EA. ThoughThis it haswas itsoriginally own type<code>uintptr_t</code>, however it maywas bechanged stored asto a standardfixed 32-bit type (likely <code>uint32_t</code>) by the time the first 64-bit build was available in the remaster.
 
The same hash is used by the [[Voice Hierarchy]] resource type in the <code>VoiceId</code> and <code>QueueElement</code> types.
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uintptr_t <sub>(original)</sub><br>uint32_t <sub>(remaster)</sub>|| mHash || Custom hash ||
|}
 
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