Common Data Types
Data types used commonly by the pre-Paradise Burnout games.
Numeric
CGtV3d
A structure comprised of three floating-point component values (x, y, z), bundled into a single unsigned 128-bit value mData
.
Often used to represent a point in 3D space.
Offset | Length | Type | Description |
---|---|---|---|
0x0 | 0x4 | RwReal | X component |
0x4 | 0x4 | RwReal | Y component |
0x8 | 0x4 | RwReal | Z component |
0xC | 0x4 |
CGtV3dPlus
Very similar to the CGtV3d type, but includes an additional "plus" component. This extra component may be used to represent a different, but related quantity e.g. length.
Offset | Length | Type | Description |
---|---|---|---|
0x0 | 0x4 | RwReal | X component |
0x4 | 0x4 | RwReal | Y component |
0x8 | 0x4 | RwReal | Z component |
0xC | 0x4 | RwReal | Plus component |
Geometric
CGtPlane
A structure representing a flat 2D plane in 3D space. Equivalent to RwPlane
.
Offset | Length | Type | Description |
---|---|---|---|
0x0 | 0x10 | CGtV3d | Normal |
0x0 | 0x10 | RwReal | Length |
CGtSphere
A structure representing a sphere in 3D space, with a position and radius.
Offset | Length | Type | Description |
---|---|---|---|
0x0 | 0x10 | CGtV3d | Position |
0x0 | 0x10 | RwReal | Radius |
CGtLine
A structure comprised of two vectors. Used to represent a line in 3D space.
Offset | Length | Type | Name |
---|---|---|---|
0x0 | 0x10 | CGtV3d | mStartPoint |
0x10 | 0x10 | CGtV3d | mEndPoint |
CGtMatrix3x4
A structure comprised of four 3D vectors. Equivalent to RwMatrix
.
Offset | Length | Type | Name |
---|---|---|---|
0x0 | 0x10 | CGtV3d | mRight |
0x10 | 0x10 | CGtV3d | mUp |
0x20 | 0x10 | CGtV3d | mAt |
0x30 | 0x10 | CGtV3d | mPos |
CGtAxisAlignedBox
Equivalent to RwBBox
.
Offset | Length | Type | Name | Description |
---|---|---|---|---|
0x0 | 0x10 | CGtV3d | mSup | Supremum vertex |
0x10 | 0x10 | CGtV3d | mInf | Infimum vertex |
CGtOrthogonalBox
Offset | Length | Type | Name |
---|---|---|---|
0x0 | 0x40 | CGtMatrix3x4 | mBox |
CGtRGBA
A structure used to represent an RGBA color. It is an alias of the type CGtV4d
.
Hashes
CGtHash
A derivative of CRC-32 — a 32-bit value storing the hash of a given string, generated via a custom hash function. These hashes are used by the Takedown-era games to identify and properly assign values within files such as the Value Database.
GtID
A data type used in many Criterion games as an identifier for objects. It is an alias of the type uint64_t
and is used to store a compressed ASCII string.
For example, the string BURNOUT
would be represented by the GtID 6226094955724800000
.
RenderWare
To do: Move this section to its own page eventually, as these types originate from the RenderWare engine itself as opposed to any external codebases. |
RwV3d
A structure comprised of three floats, mainly used to represent the location of a point in 3D space.
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | RwReal | x | X value | |
0x4 | 0x4 | RwReal | y | Y value | |
0x8 | 0x4 | RwReal | z | Z value |
RwBBox
A structure defining the supremum and infimum vertices of a bounding box.
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0xC | RwV3d | sup | Supremum vertex | |
0xC | 0xC | RwV3d | inf | Infimum vertex |
RwPlane
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0xC | RwV3d | normal | ||
0xC | 0x4 | RwReal | distance |
RwRGBA
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x1 | RwUInt8 | red | ||
0x1 | 0x1 | RwUInt8 | green | ||
0x2 | 0x1 | RwUInt8 | blue | ||
0x3 | 0x1 | RwUInt8 | alpha |