Burnout Revenge (Alpha 7 build): Difference between revisions
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== Notable Differences ==
===
The player can only select a color for a vehicle after choosing it in the car select menu, instead of simply choosing a color while cycling through them like Burnout 3. This was later reverted.
=== Minor UI Differences ===▼
The race HUD in this build differs a bit, with the rating meter being set up differently than the final game, and the end-race rating up animation is much different, instead featuring a sign with an arrow pointing up in place of the final animation.▼
=== HUD ===
▲The race HUD in this build differs a bit
=== Minor Vehicle Differences ===
Some vehicles in this build sport some minor differences to their final counterparts, including different paint colors, liveries, minor kit changes, engine differences, and different wheels, with only very few vehicles sporting any major design differences
=== World Tour Differences ===
The world tour in itself sports differences to the retail game
===
The AI featured in
The rating meter drains very fast and requires the player to consistently battle rivals to keep it at the highest rating. Due to this, it is likely impossible to obtain the highest rating in Burning Lap events.
While mostly remaining the same as retail, crash mode did have some minor differences to be had. Most notably, upon using the crashbreaker the camera would stay in place to let the player get a better look at the damage from the explosion before returning to following the player vehicle seconds later.▼
▲While mostly
=== Cut Crash Junctions ===
This build features multiple junctions across different maps that were unfortunately gutted for reasons unknown.
<pre>Full list to be compiled soon.</pre>
==== Beach Bash ====
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==== Crash of the Titans ====
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== Known Issues ==
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