Burnout Revenge (Alpha 7 build): Difference between revisions
Making some light changes to my wording... Jesus fucking christ, why do I overcomplicate everything I write? Will come back later for more overhaul and start Rev Demo soon.
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Houndeye07 (talk | contribs) (Making some light changes to my wording... Jesus fucking christ, why do I overcomplicate everything I write? Will come back later for more overhaul and start Rev Demo soon.) |
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== Notable Differences ==
===
<gallery widths=200px heights=180px>
File:BRJulyWorldTourMenu.png|thumb|The old World Tour menu, being present since early 2005.
File:BRJulyWTHighlight.png|thumb|The individual state or provenance is highlighted upon selection.
File:BRJulyLoadingScreen.png|thumb|The loading screen is identical to the standalone demo, but there's no controller setup seen on it.
</gallery>
The player can only select a color for a vehicle after choosing it in the car select menu, instead of simply choosing a color while cycling through them like Burnout 3. This was later reverted.
===
The race HUD in this build differs a bit
<gallery widths=200px heights=180px>
File:BRJulyRankUpArrow.png|thumb|The arrow slides in and disappears into the text, increasing the event rating.
File:BRJulyOldMedal.png|thumb|One of the early versions of the rating meter, as well a beta medal icon.
</gallery>
=== Minor Vehicle Differences ===
<gallery widths=200px heights=180px>
File:BRJulyPlaceholderCar.png|thumb|A placeholder is seen here for the Saloon C170 Mid, which is supposed to look tattered and worn.
</gallery>
=== World Tour Differences ===
The world tour
===
As per usual with prototype builds, the AI here is very aggressive and ruthless. They're much faster, harder to take out, and throw some serious hits at the player.
The rating meter drains very fast and requires the player to consistently battle rivals to keep the rank from falling. Due to this, it is likely impossible to obtain the 'Awesome' rating in Burning Lap events.
=== Light Crash Mode Differences ===▼
While mostly remaining the same as retail, crash mode did have some minor differences to be had. Most notably, upon using the crashbreaker the camera would stay in place to let the player get a better look at the damage from the explosion before returning to following the player vehicle seconds later.▼
▲While mostly
<gallery widths=200px heights=180px>
File:BRJulyCrashbreakerCam.png|thumb|The camera gives you a good look at the destruction from your crashbreaker.
</gallery>
Traffic Attack is also nearly identical to retail, however once the countdown begins, the player is immediately given control of the car.
<gallery widths=200px heights=180px>
File:BRJulyTrafficAttackStart.png|thumb|Waste no time; The clock is already ticking.
</gallery>
Road Rage similar to the other modes is identical to retail, except upon reaching the takedown target, the event promptly ends, instead of letting you go until your car expires or the timer clocks out. It's unknown if this was an actual feature or only exclusive to this build.
=== Cut Crash Junctions ===
This build features multiple junctions across different maps that were unfortunately gutted for reasons unknown.
<pre>Full list to be compiled soon.</pre>
==== Beach Bash ====
<youtube width=440 height=320>xENEGG673k4</youtube>
==== Crash of the Titans ====
<youtube width=440 height=320>m_KgsCo-w4s</youtube>
== Known Issues ==
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