Burnout Revenge (Alpha 7 build): Difference between revisions

Making some light changes to my wording... Jesus fucking christ, why do I overcomplicate everything I write? Will come back later for more overhaul and start Rev Demo soon.
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(Making some light changes to my wording... Jesus fucking christ, why do I overcomplicate everything I write? Will come back later for more overhaul and start Rev Demo soon.)
 
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== Notable Differences ==
 
=== Early MenusUI ===
Initially,The theregion menusselect weremenu faris more reminiscent of theBurnout 3's Crash Nav from Burnout 3, being an overhead view of the world. Selecting a track highlights the state or countryprovenance containing it, but the rest is the same in comparisonidentical to the final menus. It's likely these menus datewere backin toplace reallysince early in the gameRevenge's development, as far back as when itthe game was calledknown as '''Rush Hour'''. Within the car select menu, the player selects a color for the vehicle after choosing it likewise to Burnout 2 instead of just choosing a color while moving through them like Burnout 3. This was later reverted.
<gallery widths=200px heights=180px>
File:BRJulyWorldTourMenu.png|thumb|The old World Tour menu, being present since early 2005.
File:BRJulyWTHighlight.png|thumb|The individual state or provenance is highlighted upon selection.
File:BRJulyLoadingScreen.png|thumb|The loading screen is identical to the standalone demo, but there's no controller setup seen on it.
</gallery>
The player can only select a color for a vehicle after choosing it in the car select menu, instead of simply choosing a color while cycling through them like Burnout 3. This was later reverted.
 
=== Minor UI DifferencesHUD ===
The race HUD in this build differs a bit,. with theThe rating meter beingis set up differently than the final game, and the end-race rating up animation is much different, instead featuring a sign with an arrow pointing up in place of the final animation.
<gallery widths=200px heights=180px>
File:BRJulyRankUpArrow.png|thumb|The arrow slides in and disappears into the text, increasing the event rating.
File:BRJulyOldMedal.png|thumb|One of the early versions of the rating meter, as well a beta medal icon.
</gallery>
 
=== Minor Vehicle Differences ===
SomeMany vehicles in this build sportfeature some minorsubtle differences tothat theirrange final counterparts including different paint colors, liveries,from minorslight kit changes, engine differencesblowers, andexposed differentsuperchargers, wheels, withcolors, onlyor veryin fewsome vehiclescases sportingmore any majorheavy differences toin theselect designcars. MostSome GTvehicles levelare carsimplemented inas thisplaceholders buildlikely featuredue hoodto cutsbeing for blowersincomplete and/or superchargers.not Apresentable fewfor vehicles dotted around sport placeholders due to models not beingpress presentfootage.
<gallery widths=200px heights=180px>
File:BRJulyPlaceholderCar.png|thumb|A placeholder is seen here for the Saloon C170 Mid, which is supposed to look tattered and worn.
</gallery>
 
=== World Tour Differences ===
The world tour in itself sports differences toof the retail game, notfeatures allsome oflight itdifferences, canalthough bea seencompletely duescrapped tomode rankcalled 8'Crash alwaysTour' beingis lockedpresented.
 
=== Painstaking Difficulty ===
As per usual with prototype builds, the AI here is very aggressive and ruthless. They're much faster, harder to take out, and throw some serious hits at the player.
The AI featured in beta builds of Burnout is typically highly aggressive, and the July build of Revenge being no exception. AI is very fast, and also very aggressive. Unlike most other builds or Burnout games however, they lack most of their customary behaviors. They rarely stop to let the player catch up and will throw the player under the bus at any given opportunity, sometimes physically. The rating meter drains really fast and namely relies on the player frequenting battles with other drivers to keep it settled at the highest rating. In Burning Laps it is likely impossible to obtain the highest rating due to this.
 
The rating meter drains very fast and requires the player to consistently battle rivals to keep the rank from falling. Due to this, it is likely impossible to obtain the 'Awesome' rating in Burning Lap events.
=== Light Crash Mode Differences ===
 
While mostly remaining the same as retail, crash mode did have some minor differences to be had. Most notably, upon using the crashbreaker the camera would stay in place to let the player get a better look at the damage from the explosion before returning to following the player vehicle seconds later.
=== Light CrashGame Mode Differences ===
While mostly remaining the same as retail, crash mode diddoes have some minor differences to be had. Most notably, upon using the crashbreaker, the camera wouldwill stay in placefreeze to letgive the player get a better lookview atof the damage from the explosiondone, before returninglocking toback followingonto the playeryour vehicle seconds later.
<gallery widths=200px heights=180px>
File:BRJulyCrashbreakerCam.png|thumb|The camera gives you a good look at the destruction from your crashbreaker.
</gallery>
 
Traffic Attack is also nearly identical to retail, however once the countdown begins, the player is immediately given control of the car.
<gallery widths=200px heights=180px>
File:BRJulyTrafficAttackStart.png|thumb|Waste no time; The clock is already ticking.
</gallery>
 
Road Rage similar to the other modes is identical to retail, except upon reaching the takedown target, the event promptly ends, instead of letting you go until your car expires or the timer clocks out. It's unknown if this was an actual feature or only exclusive to this build.
 
=== Cut Crash Junctions ===
This build features multiple junctions across different maps that were unfortunately gutted for reasons unknown.
<pre>Full list to be compiled soon.</pre>
 
==== Beach Bash ====
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==== Crash of the Titans ====
<youtube width=440 height=320>m_KgsCo-w4s</youtube>
 
== Known Issues ==
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