Burnout Revenge (2005-05-29 demo): Difference between revisions

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=== Menu UI ===
=== Menu UI ===
Presumed to be much like July in its format and function, the most we are able to display is merely the loading screen. On it features Tokyo Muscle 1A (Criterion M-Type ST) and Detroit Racer 1A (Factory R160 ST) battling through alleys in Motor City. The loading text is backed by what looks almost like blurring lights and smack in the middle like the Burnout 3 Demo is a control setup.
Presumed to be much like July in its format and function, the most we are able to display is merely the loading screen, besides the 2 option main menu which has the 'Race' or 'Quit' options. On it features Tokyo Muscle 1A (Criterion M-Type ST) and Detroit Racer 1A (Factory R160 ST) battling through alleys in Motor City. The loading text is backed by what looks almost like blurring lights and smack in the middle like the Burnout 3 Demo is a control setup.
<gallery widths=200px heights=180px>
<gallery widths=200px heights=180px>
File:BRDemoLoadingScreen.png|thumb|The loading screen seen up until Alpha 7.
File:BRDemoLoadingScreen.png|thumb|The loading screen seen up until Alpha 7.
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=== HUD ===
=== HUD ===
To no surprise, the HUD over the course of the game's development did not change much, but the clear lack of a rating meter is. The text backings are slightly different, the mode name at the top of the screen is missing, and the boost bar itself is also different. Currently, Traffic Attack in single player as well as Crash are not functional to obtain pictures unfortunately. The end-race screen is also completely different, displaying much more info such as the money you earned in the race, your total race time, the flag of the track location, and instead of ranking up using stars, it works by a points system much similar to Burnout 3 where you gain points for doing various things.
To no surprise, the HUD over the course of the game's development did not change much, the clear lack of a rating meter being the biggest difference. The text backings are slightly different, the mode name at the top of the screen is missing, and the boost bar itself is also different. Currently, Traffic Attack in single player as well as Crash are not functional to obtain pictures unfortunately. The end-race screen is also completely different, displaying much more info such as the money you earned in the race, your total race time, the flag of the track location, and instead of ranking up using stars, it works by a points system much similar to Burnout 3 where you gain points for doing various things.
<gallery widths=200px heights=180px>
<gallery widths=200px heights=180px>
File:BRDemoHUDRace.png|thumb|The Race event HUD.
File:BRDemoHUDRace.png|thumb|The Race event HUD.
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=== Early Vehicle Designs ===
=== Early Vehicle Designs ===
While some vehicles are pretty much exactly the same as the retail game, some include subtle changes such as colors, and most notably the Detroit Muscle 2A (Factory M-Type ST) is marginally different to its retail model. This is the only car with major differences, and unfortuantely unlike Burnout 3 a full PVEH folder has not been recovered in any of the currently acquired demos.
While most vehicles are pretty much exactly the same as the retail game, they include subtle changes such as colors or textures, and most notably the Detroit Muscle 2A (Factory M-Type ST) is marginally different to its retail model. Traffic cars however feature more differences primarily in texture, and unfortuantely unlike Burnout 3 a full PVEH folder has not been recovered in any of the currently acquired demos.
<gallery widths=200px heights=180px>
<gallery widths=200px heights=180px>
File:BRDemoDetroitMuscle2.png|thumb|The most noticeably different vehicle in this demo. The shape is almost completely different.
File:BRDemoDetroitMuscle2.png|thumb|The most noticeably different vehicle in this demo. The shape is almost completely different.
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=== Map Changes ===
=== Map Changes ===
While once again not really much different, there are subtle changes including the lack of the 'shortcut' markers that are seen in July and onwards.
While once again not really at all different, there is the lack of the 'shortcut' markers that are seen in July and onwards.
<gallery widths=200px heights=180px>
<gallery widths=200px heights=180px>
File:BRDemoTrackDifference.png|thumb|Notice the lack of lit up shortcut markers.
File:BRDemoTrackDifference.png|thumb|Notice the lack of lit up shortcut markers.