Burnout Legends (2005-06-06 build): Difference between revisions
Burnout Legends (2005-06-06 build) (view source)
Revision as of 23:35, 17 January 2021
, 3 years agoadded stuff to the dbg export section
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A debug-enabled build of Burnout Legends' PlayStation Portable version, presumably compiled on '''June 6th, 2005''' based on text strings present in its executable. It possesses plenty of developer features, such as a full-fledged debug menu and code asserts. This build is currently only present in executable form, as it was acquired from the files for '''Game sharing''' in the '''July
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= Developer Features =
== Cheats ==
This build contains two menus where several cheats can be enabled and disabled. The first of the two can be found in the Driver Details submenu, and the second can be found by entering an event then scrolling to the bottom of the pause menu.
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=== Debug Export ===
This build contains functionality allowing for debug exporting of the [[Value_Database|'''ValueDB's'''
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The proper directory structure still needs to be created before being able to save the files. For Windows users, save [https://cdn.discordapp.com/attachments/548257604166615041/764538057462382612/CreateBLDIRs.cmd this CMD script] to the root of your PSP's memstick (in the same directory that the <tt>/PSP</tt> folder is located) and run it; it will create the required folders automatically.
To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>.
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