Burnout Legends (2005-06-06 build): Difference between revisions
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To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>. |
To export the current vehicle physics settings, use the '''Save Data...''' option, located in the <tt>Car</tt> subcategory of the <tt>Physics</tt> menu. The resulting file will be located in the <code>BLGS_SaveData/DbgExport/ValueDB/VehiclePhysics</code> folder and have a filename of <code>%s.cfg</code>, where <tt>%s</tt> is the name of the vehicle's class (e.g. <tt>COMP</tt> for the Compact Class), followed by <tt>CAR</tt>, the index of the car in its class and the .cfg extension. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>. |
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== Known Issues == |
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* Certain pursuit events will soft-lock the game upon being started in the World Tour. <pre>(Full list to be written soon)</pre> |
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* The player is unable to give input during the starting countdown in both crash mode and online events. |
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* The player vehicle is prone to randomly becoming undriveable and/or distorted without reason. |
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* Replay and crash cameras can stutter trying to keep up with the player vehicle. |
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* AI racers will at various points stop driving their vehicle. |