Burnout 5 (2007-02-22 build)

Revision as of 18:43, 19 January 2021 by AcuteSyntax (talk | contribs) (Created page with "thumb|300px|Title screen. An early prototype of Burnout Paradise (then known as '''Burnout 5'''), compiled on '''February 22nd, 2007'''....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

An early prototype of Burnout Paradise (then known as Burnout 5), compiled on February 22nd, 2007. It was found in a significantly damaged and initially unbootable state, due to the Xbox 360 devkit it was stored on having been used multiple times over. The build's restoration to a bootable state took nine months in total and was completed circa late 2019; however, it still has numerous unfixed issues.

Title screen.

Major Issues

Inaccurate Collision

  • Caused by: Using the WORLDCOL.BIN (world collision database) of a Burnout 5 build from 2007-01-24; this WORLDCOL uses an older format to the one required by the 2007-02 build
  • Affects: Breaks world collision, Road Rules, AI behavior, player/AI respawning, roads and road types

Broken Deformation

  • Caused by: Missing/incorrectly formatted VERLET.RIG
  • Affects: Breaks vehicle body deformation, crash physics, collision during crashes

Delayed World Streaming

  • Caused by: Inefficient world streamer code; likely unfixable without heavy reverse engineering
  • Affects: Significantly delays world load-in times, causing extreme pop-up. World assets take 4-6 seconds to load when respawning or teleporting into an unloaded chunk

Broken/Disabled Progression Elements

  • Caused by: Unknown; these elements are possibly disabled by default
  • Affects: Renders it mostly impossible to progress through the game and unlock events/vehicles

Deactivated/Inaccessible Menus

  • Caused by: These menus are likely disabled via the executable
  • Affects: The Crash Nav, Junkyard wheel/livery selector, and likely more menus are inaccessible under normal circumstances

Other Missing Files

  • The files in question (wheels, textures etc.) were overwritten and made unrecoverable; see below for more information on those.

Overwritten/Modified Files

AI.DAT

  • Accuracy: Accurate
  • Recovery: Partial; 16384 bytes overwritten; file truncated
  • Info: Repaired based on 2006-11-13 AI file
  • Comments: Expected exact or near-exact accuracy to lost data

B5TRAFFIC.BNDL

  • Accuracy: Inaccurate
  • Recovery: Full
  • Info: Modified to remove dependency on lost vehicles by replacing them with closest counterparts
  • Comments: A better way would be to port the necessary files from another build

PVS.BNDL

  • Accuracy: Highly accurate
  • Recovery: Full
  • Info: Modified to fix out of memory error while in zone 234 by decreasing number of unsafe neighbors
  • Comments: Xbox 360 devkits with 1GB RAM may be able to use the vanilla file.

VERLET.RIG

  • Accuracy: Highly inaccurate
  • Recovery: Lost
  • Info: Made from scratch based on information in the executable
  • Comments: No counterpart in any known build; causes issues with deformation and game crashes

WORLDCOL.BIN

  • Accuracy: Highly inaccurate
  • Recovery: Lost
  • Info: 2007-01-24 file
  • Comments: Causes issues with roads, road rules, and likely more that's gone unnoticed

WORLDTEX.BIN

  • Accuracy: Inaccurate
  • Recovery: Lost
  • Info: Made from scratch based on 2007-02-22 TRK_UNITs, 2007-01-24 TRK_UNITs, final WORLDTEX, and a blank texture
  • Comments: Causes issues with textures

WORLDVAULT.BIN

  • Accuracy: Highly accurate
  • Recovery: Full
  • Info: 2007-01-24 file
  • Comments: File exists in image without FATX entries and is identical

SOUND/STREAMS/STREAMHEADERS.BUNDLE

  • Accuracy: Accurate
  • Recovery: Full
  • Info: Modified to accommodate final WATERFRONT.SNS
  • Comments: Uses XMA instead of XAS

SOUND/STREAMS/WATERFRONT.SNS

  • Accuracy: Inaccurate
  • Recovery: Partial
  • Info: Final file
  • Comments: XMA instead of XAS

VEHICLES/VEHICLELIST.BUNDLE

  • Accuracy: Inaccurate
  • Recovery: Full
  • Info: Modified to remove dependency on lost vehicles by removing them from the file
  • Comments: A better way would be to port the necessary files from another build

WHEELS/WHE_*_GR.BNDL

  • Accuracy: Accurate
  • Recovery: Lost
  • Info: Ripped from traffic vehicles
  • Comments: Identical to lost wheels in-game, with minor discrepancies in the files

WHEELS/WHEELLIST.BUNDLE

  • Accuracy: Inaccurate
  • Recovery: Lost
  • Info: Made from scratch based on 2006-11-13, uses ripped wheels
  • Comments: A better way would be to port the necessary files from another build