Burnout 3: Takedown (Alpha 1 build): Difference between revisions

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==== Environment Lighting ====
==== Environment Lighting ====
Some tracks feature different values within the [[Environment Slice]]. It's primarily seen in european tracks with most sporting a much colder look to them, as well as '''Alpine Expressway''' having strange lighting, though only Expressway appears to be genuinely broken. Based on promotional material and old gameplay videos some of these environment values could date back to as early as May 2004.
Some tracks feature different values within the [[Environment Slice]]. It's primarily seen in european tracks with most sporting a much colder look to them, as well as '''Alpine Expressway''' having strange lighting, though only Expressway Eastbound appears to be genuinely broken. Based on promotional material and old gameplay videos some of these environment values could date back to as early as May 2004.


==== Scrapped Colors in Icons ====
==== Scrapped Colors in Icons ====

Revision as of 05:06, 20 January 2021

This build of Burnout 3 was passed to reviewers to give final thoughts on the mostly finished product. It doesn't contain any major substance but proves to share a bit of differences to retail in various places.

Notable Differences

More Aggressive AI

Through gameplay it's easy to notice the AI are given much higher values within the Value Database, some vehicles including Dominators and Assassins becoming more intense competition. Super Class and some Race Specials are also very noticeably heightened in AI values, making the final stretch of the game much more brutalistic. Certain vehicles upon the player crashing may become untouchable, leaving the player as much as 10+ seconds behind, requiring a restart for most desirable results.

Environment Lighting

Some tracks feature different values within the Environment Slice. It's primarily seen in european tracks with most sporting a much colder look to them, as well as Alpine Expressway having strange lighting, though only Expressway Eastbound appears to be genuinely broken. Based on promotional material and old gameplay videos some of these environment values could date back to as early as May 2004.

Scrapped Colors in Icons

On the icons for certain vehicles, colors that are not present can be seen when cycling colors.

Known Issues