Burnout 2 Race Car: Difference between revisions

m
correct file extensions
(→‎Header: Fill out some more offsets)
m (correct file extensions)
Line 1:
The '''Burnout 2 Race Car''' file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension <code>.RCFRCX</code> for the in-game model variant, and <code>.RCXRCF</code> for the higher-detail model variant used in the garage.
 
This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.