Burnout 2 Race Car: Difference between revisions
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The Burnout 2 Race Car file format is used to store the model and texture data for a particular vehicle in Point of Impact. It uses the file extension .RCF for the in-game variant and .RCX for the higher-detail variant used in the garage. |
The '''Burnout 2 Race Car''' file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension <code>.RCF</code> for the in-game model variant, and <code>.RCX</code> for the higher-detail model variant used in the garage. |
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This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters. |
This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters. |
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= Header = |
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{|class="wikitable" |
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!Offset |
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!Name |
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!Type |
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!Value |
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!Notes |
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| 0x00 || Version code || UInt32 || <tt>0xB2CA000B</tt> || This value is <tt>0xB2CA2001</tt> for Xbox race car files, and <tt> 0xB2CA2003</tt> for GameCube ones. |
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| 0x08 || File size in bytes || UInt32 || || |
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| 0x88 || Pointer to chassis texture || Texture* || || |
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| 0xCD8 || Pointer to speedometer texture || Texture* || || |
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Revision as of 00:22, 8 March 2021
The Burnout 2 Race Car file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension .RCF
for the in-game model variant, and .RCX
for the higher-detail model variant used in the garage.
This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.
Header
Offset | Name | Type | Value | Notes |
---|---|---|---|---|
0x00 | Version code | UInt32 | 0xB2CA000B | This value is 0xB2CA2001 for Xbox race car files, and 0xB2CA2003 for GameCube ones. |
0x08 | File size in bytes | UInt32 | ||
0x88 | Pointer to chassis texture | Texture* | ||
0xCD8 | Pointer to speedometer texture | Texture* |