Burnout 2 Race Car: Difference between revisions

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The Burnout 2 Race Car file format is used to store the model and texture data for a particular vehicle in Point of Impact. It uses the file extension .RCF for the in-game variant and .RCX for the higher-detail variant used in the garage.
The '''Burnout 2 Race Car''' file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension <code>.RCF</code> for the in-game model variant, and <code>.RCX</code> for the higher-detail model variant used in the garage.


This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.
This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.

= Header =
{|class="wikitable"
!Offset
!Name
!Type
!Value
!Notes
|-
| 0x00 || Version code || UInt32 || <tt>0xB2CA000B</tt> || This value is <tt>0xB2CA2001</tt> for Xbox race car files, and <tt> 0xB2CA2003</tt> for GameCube ones.
|-
| 0x08 || File size in bytes || UInt32 || ||
|-
| 0x88 || Pointer to chassis texture || Texture* || ||
|-
| 0xCD8 || Pointer to speedometer texture || Texture* || ||
|}

Revision as of 00:22, 8 March 2021

The Burnout 2 Race Car file format is used to store the model and texture data for a particular vehicle in Burnout 2: Point of Impact. It uses the file extension .RCF for the in-game model variant, and .RCX for the higher-detail model variant used in the garage.

This format contains most of the data related to any given vehicle, including mesh data, Level of Detail models, texture data, pointers to external files, deformation matrices and collision detection parameters.

Header

Offset Name Type Value Notes
0x00 Version code UInt32 0xB2CA000B This value is 0xB2CA2001 for Xbox race car files, and 0xB2CA2003 for GameCube ones.
0x08 File size in bytes UInt32
0x88 Pointer to chassis texture Texture*
0xCD8 Pointer to speedometer texture Texture*