Burnout 2 Race Car: Difference between revisions

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= Header (Version 0x0B) =
=== Version 0x0B (WIP) ===
{|class="wikitable"
!Offset
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!Notes
|-
| 0x00 || Version code || uint32_tint || <tt>0xB2CA000B</tt> || This value is <tt>0xB2CA2001</tt> for Xbox race car files, and <tt> 0xB2CA2003</tt> for GameCube ones.
|-
| 0x04 || Loaded state || uint32_tuint || 0x00 ||
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| 0x08 || File size in bytes || uint8_tuint32 || ||
|-
| 0x0C || Object radius || float || ||
Line 34 ⟶ 33:
| 0x10 || Wheel radii || float[4] || ||
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| 0x28 || Main object count || int32_tint || ||
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| 0x2C || ShadowFlying object count || int32_tint || ||
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| 0x30 || Wheel object count || int32_tint || ||
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| 0x34 || Shadow wheel object count || int32_tint || ||
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| 0x38 || Main objects offset || Vehicle Object* || ||
|-
| 0x880x3C || PointerFlying torender chassisobject texturecount || Texture*int[] || ||
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| 0x5C || Flying object(s) offset || Vehicle Object*[] || ||
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| 0x7C || Wheel object offset || Vehicle Object* || ||
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| 0x80 || Main shadow object offset || Vehicle Object* || ||
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| 0x84 || Shadow wheel object offset || Vehicle Object* || ||
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| 0x88 || Main texture offset || Texture* || ||
|-
| 0x8C || Glass opacity || float || ||
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| 0xCD80x90 || Pointer to speedometer textureTags || Texture*RwMatrixTag[] || ||
|-
| 0xC90 || Front lights attach point || int16 || ||
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| 0xC92 || Rear lights attach point || int16 || ||
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| 0xC94 || Brake lights attach point || int16 || ||
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| 0xC96 || Running lights attach point || int16 || ||
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| 0xC98 || Reverse lights attach point || int16 || ||
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| 0xC9A || Left indicators attach point || int16 || ||
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| 0xC9C || Right indicators attach point || int16 || ||
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| 0xC9E || Blues and twos (blue) attach point || int16 || ||
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| 0xCA0 || Blues and twos (red) attach point || int16 || ||
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| 0xCA2 || Strobe lights attach point || int16 || ||
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| 0xCA4 || Exhaust attach point || int16 || ||
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| 0xCA6 || Glass attach point || int16 || ||
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| 0xCA8 || Steam attach point || int16 || ||
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| 0xCAA || Fire attach point || int16 || ||
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| 0xCAC || Kojack attach point || int16 || ||
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| 0xCB0 || Bounding box || Bounding Box || ||
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| 0xCD0 || Use bounding hull? || bool ||
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| 0xCD4 || Total vertex count || int || ||
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| 0xCD8 || Speedometer texture offset || Texture* || ||
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| 0xCDC || BSM offsets || BSM Sound Model*[2] || ||
|}