Burnout 2 Race Car: Difference between revisions
→Versions: reformatted to be like the Takedown era pages
AcuteSyntax (talk | contribs) m (correct file extensions) |
(→Versions: reformatted to be like the Takedown era pages) |
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= Versions =
{| class="wikitable"
! Format version !! Game !! Date
|-
| 9 <span style=float:right;>(0x0009)</span> || Preview Build || Jul 2002
|-
|
|-
| 11 <span style=float:right;>(0x000B)</span> || Final Game <sup>(PS2)</sup> || Late Aug 2002
|-
| 8193 <span style=float:right;>(0x2001)</span> || Final Game <sup>(Xbox)</sup> || < Mar 2003
|-
| 8195 <span style=float:right;>(0x2003)</span> || Final Game <sup>(GCN)</sup> || Mar 2003
|}
= Header (Version 0x0B) =
{|class="wikitable"
!Offset
Line 24 ⟶ 26:
!Notes
|-
| 0x00 || Version code ||
|-
| 0x04 || Loaded state ||
|-
| 0x08 || File size in bytes ||
|-
| 0x0C || Object radius || float || ||
Line 34 ⟶ 36:
| 0x10 || Wheel radii || float[4] || ||
|-
| 0x28 || Main object count ||
|-
| 0x2C ||
|-
| 0x30 || Wheel object count ||
|-
| 0x34 || Shadow wheel object count ||
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| 0x38 || Main objects offset || Vehicle Object* || ||
|-
|
|-
| 0x5C || Flying object(s) offset || Vehicle Object*[] || ||
|-
| 0x7C || Wheel object offset || Vehicle Object* || ||
|-
| 0x80 || Main shadow object offset || Vehicle Object* || ||
|-
| 0x84 || Shadow wheel object offset || Vehicle Object* || ||
|-
| 0x88 || Main texture offset || Texture* || ||
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| 0x8C || Glass opacity || float || ||
|-
|
|-
| 0xC90 || Front lights attach point || int16 || ||
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| 0xC92 || Rear lights attach point || int16 || ||
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| 0xC94 || Brake lights attach point || int16 || ||
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| 0xC96 || Running lights attach point || int16 || ||
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| 0xC98 || Reverse lights attach point || int16 || ||
|-
| 0xC9A || Left indicators attach point || int16 || ||
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| 0xC9C || Right indicators attach point || int16 || ||
|-
| 0xC9E || Blues and twos (blue) attach point || int16 || ||
|-
| 0xCA0 || Blues and twos (red) attach point || int16 || ||
|-
| 0xCA2 || Strobe lights attach point || int16 || ||
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| 0xCA4 || Exhaust attach point || int16 || ||
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| 0xCA6 || Glass attach point || int16 || ||
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| 0xCA8 || Steam attach point || int16 || ||
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| 0xCAA || Fire attach point || int16 || ||
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| 0xCAC || Kojack attach point || int16 || ||
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| 0xCB0 || Bounding box || Bounding Box || ||
|-
| 0xCD0 || Use bounding hull? || bool ||
|-
| 0xCD4 || Total vertex count || int || ||
|-
| 0xCD8 || Speedometer texture offset || Texture* || ||
|-
| 0xCDC || BSM offsets || BSM Sound Model*[2] || ||
|}
|