Binary File: Difference between revisions

Mention that pointers are always relative to the resource
(Added infobox.)
(Mention that pointers are always relative to the resource)
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The BinaryFile [[Resource Types|resource type]] is a base type used in several other resource types, including [[Splicer]], [[World Painter 2D]], and [[Generic RWAC Wave Content]].
 
Resources using BinaryFile headers are self-contained. Any pointers they may have do not take the header into account, i.e., all pointers are relative to the beginning of the resource data.
 
= Structures =