AttribSys Vault: Difference between revisions
Added breakdown and replaced Node with AttribEntry.
(Moved common structures.) |
(Added breakdown and replaced Node with AttribEntry.) |
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{{ParadiseResourceTypeInfobox
| name = AttribSysVault
| resourcenames = BurnoutGlobalData<br />CameraVault<br />Engine name, e.g. C5_EN<br />postfxvault<br />surfacelist<br />*_AttribSys<br /><sup><small>*Vehicle ID, e.g. PUSMC01</small></sup><br />WorldVault
| id = 0x1C
| category = Generic
| memdist = Main Memory only
| editor = Vehicles only<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager]
AttribSys vault resources act as a database which holds attributes for vehicles, engines, surfaces and more. They are split into the vault, which holds information needed to access the data, and the bin, which holds the actual attribute data. Vaults work with the [[AttribSys schema]] found in the executable.
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| 0x8 || 0x4 || uint32_t || muVltSizeInBytes || ||
|-
| 0xC || 0x4 || || ||
|-
| 0x10 || 0x8 || uint8_t* || mpau8BinData || ||
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= Vault =
[[File:PUSMC01 AttribSys Breakdown.svg|thumb|A breakdown diagram of the Cavalry's vault.]]
The vault is a set of structures with [[#Attrib::Vault::ChunkBlock|ChunkBlocks]] which are read sequentially. In Burnout Paradise, these are:
* '''Vers''': The version
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|-
| 0x8 || 0x8 || uint64_t || mVersion || Version hash ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|-
| 0x8 || 0x8 || [[Attribute hash|HashInt]] || mCount || Number of dependencies ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|-
| ??? || || || || ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|}
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| 0x28 || 0x4 || void* || mLayout || || Always nullptr in resource
|-
| 0x2C || 0x4 || || ||
|}
This is always followed by the types, then the
=== Attrib::
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x8 || [[Attribute hash|Key]] || mKey || ||
|-
| 0x8 || 0x4 ||
|-
| 0xC || 0x2 || uint16_t ||
|-
| 0xE || 0x1 || uint8_t ||
|-
| 0xF || 0x1 || uint8_t ||
▲|}
|}
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|-
| 0x8 || 0x8 || [[Attribute hash|HashInt]] || mCount || Number of
|}
Followed by [[#Attrib::Vault::ExportEntry|export entries]] of an amount defined by <code>mCount</code>.
=== Attrib::Vault::ExportEntry ===
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|}
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=== EPtrRefType ===
Information from Need for Speed ProStreet (RU PS2).
{| class="wikitable"
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] ||
|}
|