AttribSys Vault: Difference between revisions

Added breakdown and replaced Node with AttribEntry.
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{{ParadiseResourceTypeInfobox
#REDIRECT [[Engines (Burnout Paradise)/Attributes]]
| name = AttribSysVault
| resourcenames = BurnoutGlobalData<br />CameraVault<br />Engine name, e.g. C5_EN<br />postfxvault<br />surfacelist<br />*_AttribSys<br /><sup><small>*Vehicle ID, e.g. PUSMC01</small></sup><br />WorldVault
| id = 0x1C
| category = Generic
| memdist = Main Memory only
| editor = Vehicles only<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager]
}}
 
AttribSys vault resources act as a database which holds attributes for vehicles, engines, surfaces and more. They are split into the vault, which holds information needed to access the data, and the bin, which holds the actual attribute data. Vaults work with the [[AttribSys schema]] found in the executable.
#REDIRECT [[Vehicles (Burnout Paradise)/Attributes]]
 
= Structures =
=== CgsResource::AttribSysVaultResource ===
==== 32-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint8_t* || mpau8VltData || ||
|-
| 0x4 || 0x4 || uint32_t || muVltSizeInBytes || ||
|-
| 0x8 || 0x4 || uint8_t* || mpau8BinData || ||
|-
| 0xC || 0x4 || uint32_t || muBinSizeInBytes || ||
|}
 
==== 64-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || uint8_t* || mpau8VltData || ||
|-
| 0x8 || 0x4 || uint32_t || muVltSizeInBytes || ||
|-
| 0xC || 0x4 || || || Padding ||
|-
| 0x10 || 0x8 || uint8_t* || mpau8BinData || ||
|-
| 0x18 || 0x4 || uint32_t || muBinSizeInBytes || ||
|}
 
== Common substructures ==
=== Attrib::Array ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x2 || uint16_t || mAlloc || Number of entries allocated ||
|-
| 0x2 || 0x2 || uint16_t || mCount || Number of entries used ||
|-
| 0x4 || 0x2 || uint16_t || mSize || The length of each entry ||
|-
| 0x6 || 0x2 || uint16_t || mEncodedTypePad || Padding ||
|}
 
=== Attrib::RefSpec ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Attribute hash|Key]] || mClassKey || ||
|-
| 0x8 || 0x8 || [[Attribute hash|Key]] || mCollectionKey || ||
|-
| 0x10 || 0x4 || Collection* || mCollectionPtr || || Always nullptr in resource
|-
| 0x14 || 0x4 || || || Padding ||
|}
 
= Vault =
[[File:PUSMC01 AttribSys Breakdown.svg|thumb|A breakdown diagram of the Cavalry's vault.]]
 
The vault is a set of structures with [[#Attrib::Vault::ChunkBlock|ChunkBlocks]] which are read sequentially. In Burnout Paradise, these are:
* '''Vers''': The version
* '''DepN''': The dependency node
* '''StrN''': The start node
* '''DatN''': The data node
* '''ExpN''': The export node
* '''PtrN''': The pointer node
 
=== Attrib::Vault::ChunkBlock ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || mType || A type ID similar in form to a magic number ||
|-
| 0x4 || 0x4 || uint32_t || mSize || The total size of the chunk ||
|}
 
== Version ==
=== Attrib::Vault::VersionNode ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|-
| 0x8 || 0x8 || uint64_t || mVersion || Version hash ||
|}
 
== Dependency node ==
=== Attrib::Vault::DependencyNode ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|-
| 0x8 || 0x8 || [[Attribute hash|HashInt]] || mCount || Number of dependencies ||
|}
 
This structure is immediately followed by the [[Attribute hash|hashes]] of the dependency strings, then the offsets of the strings relative to the start of the first string, then the strings themselves.
 
== Start node ==
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|-
| ??? || || || || ||
|}
 
Size is 16 bytes, but the final 8 bytes is always null. This node appears to not be read by the game.
 
== Data node ==
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|}
 
This is followed by several [[#Attrib::CollectionLoadData|collections]].
 
This node is not read directly. Pointers in other nodes read the data that lies in this node.
 
=== Attrib::CollectionLoadData ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Attribute hash|Key]] || mKey || ||
|-
| 0x8 || 0x8 || [[Attribute hash|Key]] || mClass || ||
|-
| 0x10 || 0x8 || [[Attribute hash|Key]] || mParent || ||
|-
| 0x18 || 0x4 || uint32_t || mTableReserve || Amount allocated for entries ||
|-
| 0x1C || 0x4 || uint32_t || mTableKeyShift || ||
|-
| 0x20 || 0x4 || uint32_t || mNumEntries || Number of entries ||
|-
| 0x24 || 0x2 || uint16_t || mNumTypes || Number of types ||
|-
| 0x26 || 0x2 || uint16_t || mTypesLen || Amount allocated for types ||
|-
| 0x28 || 0x4 || void* || mLayout || || Always nullptr in resource
|-
| 0x2C || 0x4 || || || Padding ||
|}
 
This is always followed by the types, then the [[#Attrib::CollectionLoadData::AttribEntry|entries]].
 
=== Attrib::CollectionLoadData::AttribEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Attribute hash|Key]] || mKey || ||
|-
| 0x8 || 0x4 || void* || mData || ||
|-
| 0xC || 0x2 || uint16_t || mType || ||
|-
| 0xE || 0x1 || uint8_t || mNodeFlags || ||
|-
| 0xF || 0x1 || uint8_t || mEntryFlags || ||
|}
 
== Export node ==
=== Attrib::Vault::ExportNode ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|-
| 0x8 || 0x8 || [[Attribute hash|HashInt]] || mCount || Number of exports ||
|}
 
Followed by [[#Attrib::Vault::ExportEntry|export entries]] of an amount defined by <code>mCount</code>.
 
=== Attrib::Vault::ExportEntry ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Attribute hash|ExportID]] || mID || ||
|-
| 0x8 || 0x8 || [[Attribute hash|TypeID]] || mType || ||
|-
| 0x10 || 0x4 || uint32_t || mDataBytes || Size of the data node entry ||
|-
| 0x14 || 0x4 || uint32_t || mDataOffset || Offset of the entry in the data node || Relative to vlt start
|}
 
== Pointer node ==
=== Attrib::Vault::PointerNode ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|}
 
Followed by several [[#Attrib::PtrRef|PtrRefs]].
 
=== Attrib::PtrRef ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t || mFixupOffset || The offset at which to write the offset || Relative to the beginning of the dependency.<br />The area pointed to is normally null and allocated specifically for this
|-
| 0x4 || 0x2 || uint16_t || mPtrType || Pointer type || See [[#EPtrRefType|type]].
|-
| 0x6 || 0x2 || uint16_t || mIndex || Which dependency the value is relative to || 0 is normally the vault<br />1 is normally the bin
|-
| 0x8 || 0x8 || [[#Attrib::PtrRef::anon_union_0|anon_union_0]] || field_3 || Value ||
|}
 
=== Attrib::PtrRef::anon_union_0 ===
{| class="wikitable"
! Length !! Type !! Name !! Description !! Comments
|-
| 0x8 || [[Attribute hash|ExportID]] || mExportID || ||
|-
| 0x8 || [[Attribute hash|HashInt]] || mOffset || ||
|}
 
=== EPtrRefType ===
Information from Need for Speed ProStreet (RU PS2).
 
{| class="wikitable"
! Name !! Value !! Comments
|-
| PtrEnd || 0 || End of the pointer node
|-
| PtrNull || 1 ||
|-
| PtrSetFixupTarget || 2 || Via its index, marks which dependency the fixup pointers after this pointer are relative to
|-
| PtrDepRelative || 3 || Relative to the beginning of the dependency
|-
| PtrExport || 4 ||
|}
 
= Bin =
The bin is primarily data but has one ChunkBlock in Burnout Paradise:
* '''StrE''': The string exports
 
The rest of the data in the bin is not associated to a chunk and is instead pointed to by the vault.
 
== String exports ==
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Attrib::Vault::ChunkBlock|ChunkBlock]] || || Base class ||
|}
 
This is followed by null-terminated strings.
 
== Attributes ==
The fields and order are defined by the AttribSys schema.
* [[Engines (Burnout Paradise)/Attributes]]
* [[Vehicles (Burnout Paradise)/Attributes]]