Zone List: Difference between revisions

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Use direct BM link
m (Updated common data type links.)
m (Use direct BM link)
 
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{{ParadiseResourceTypeInfobox
| name = ZoneList
| example = [[File:Paradise ZoneList Example.png|frameless|350px]]<br />The PVS map used in Burnout Paradise Remastered<br />viewed in Bundle Manager.
| id = 0xB000
| category = Map
| memdist = Main Memory only
| editor = Yes<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager]
}}
 
The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit.
 
Line 52 ⟶ 61:
| 0x10 || 0x8 || uint64_t || muZoneId || ||
|-
| 0x18 || 0x2 || int16_t || miZoneType || || Always 4
|-
| 0x1A || 0x2 || int16_t || miNumPoints || || Always 4
|-
| 0x1C || 0x2 || int16_t || miNumSafeNeighbours || ||
Line 77 ⟶ 86:
| 0x18 || 0x8 || uint64_t || muZoneId || ||
|-
| 0x20 || 0x2 || int16_t || miZoneType || || Always 4
|-
| 0x22 || 0x2 || int16_t || miNumPoints || || Always 4
|-
| 0x24 || 0x2 || int16_t || miNumSafeNeighbours || ||