Zone List: Difference between revisions
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{{ParadiseResourceTypeInfobox |
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| name = ZoneList |
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| example = [[File:Paradise ZoneList Example.png|frameless|350px]]<br />The PVS map used in Burnout Paradise Remastered<br />viewed in Bundle Manager. |
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| id = 0xB000 |
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| category = Map |
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| memdist = Main Memory only |
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| editor = Yes<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager] |
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}} |
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The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit. |
The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit. |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
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| 0x0 || 0x4 || [[ |
| 0x0 || 0x4 || [[Vector2]]* || mpPoints || || |
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| 0x4 || 0x4 || [[#CgsSceneManager::Zone | Zone]]* || mpZones || || |
| 0x4 || 0x4 || [[#CgsSceneManager::Zone | Zone]]* || mpZones || || |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
|- |
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| 0x0 || 0x8 || [[ |
| 0x0 || 0x8 || [[Vector2]]* || mpPoints || || |
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|- |
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| 0x8 || 0x8 || [[#CgsSceneManager::Zone | Zone]]* || mpZones || || |
| 0x8 || 0x8 || [[#CgsSceneManager::Zone | Zone]]* || mpZones || || |
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! Offset !! Size !! Type !! Name !! Description !! Comments |
! Offset !! Size !! Type !! Name !! Description !! Comments |
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|- |
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| 0x0 || 0x4 || [[ |
| 0x0 || 0x4 || [[Vector2]]* || mpPoints || || |
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| 0x4 || 0x4 || [[#CgsSceneManager::Neighbour | Neighbour]]* || mpSafeNeighbours || || |
| 0x4 || 0x4 || [[#CgsSceneManager::Neighbour | Neighbour]]* || mpSafeNeighbours || || |
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| 0x10 || 0x8 || uint64_t || muZoneId || || |
| 0x10 || 0x8 || uint64_t || muZoneId || || |
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| 0x18 || 0x2 || int16_t || miZoneType || || |
| 0x18 || 0x2 || int16_t || miZoneType || || |
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| 0x1A || 0x2 || int16_t || miNumPoints || || |
| 0x1A || 0x2 || int16_t || miNumPoints || || Always 4 |
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| 0x1C || 0x2 || int16_t || miNumSafeNeighbours || || |
| 0x1C || 0x2 || int16_t || miNumSafeNeighbours || || |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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|- |
|- |
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| 0x0 || 0x8 || [[ |
| 0x0 || 0x8 || [[Vector2]]* || mpPoints || || |
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|- |
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| 0x8 || 0x8 || [[#CgsSceneManager::Neighbour | Neighbour]]* || mpSafeNeighbours || || |
| 0x8 || 0x8 || [[#CgsSceneManager::Neighbour | Neighbour]]* || mpSafeNeighbours || || |
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| 0x18 || 0x8 || uint64_t || muZoneId || || |
| 0x18 || 0x8 || uint64_t || muZoneId || || |
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| 0x20 || 0x2 || int16_t || miZoneType || || |
| 0x20 || 0x2 || int16_t || miZoneType || || |
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| 0x22 || 0x2 || int16_t || miNumPoints || || |
| 0x22 || 0x2 || int16_t || miNumPoints || || Always 4 |
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| 0x24 || 0x2 || int16_t || miNumSafeNeighbours || || |
| 0x24 || 0x2 || int16_t || miNumSafeNeighbours || || |
Latest revision as of 06:06, 4 October 2023
ZoneList | |
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The PVS map used in Burnout Paradise Remastered viewed in Bundle Manager. | |
Type ID | 0xB000 |
Category | Map |
Memory distribution |
Main Memory only |
Editor available? |
Yes Use Bundle Manager |
The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit.
Structures
CgsSceneManager::ZoneList
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Vector2* | mpPoints | ||
0x4 | 0x4 | Zone* | mpZones | ||
0x8 | 0x4 | uint32_t* | mpuZonePointStarts | ||
0xC | 0x4 | int16_t* | mpiZonePointCounts | ||
0x10 | 0x4 | uint32_t | muTotalZones | ||
0x14 | 0x4 | uint32_t | muTotalPoints |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Vector2* | mpPoints | ||
0x8 | 0x8 | Zone* | mpZones | ||
0x10 | 0x8 | uint32_t* | mpuZonePointStarts | ||
0x18 | 0x8 | int16_t* | mpiZonePointCounts | ||
0x20 | 0x4 | uint32_t | muTotalZones | ||
0x24 | 0x4 | uint32_t | muTotalPoints |
CgsSceneManager::Zone
32-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Vector2* | mpPoints | ||
0x4 | 0x4 | Neighbour* | mpSafeNeighbours | ||
0x8 | 0x4 | Neighbour* | mpUnsafeNeighbours | ||
0xC | 0x4 | padding | |||
0x10 | 0x8 | uint64_t | muZoneId | ||
0x18 | 0x2 | int16_t | miZoneType | ||
0x1A | 0x2 | int16_t | miNumPoints | Always 4 | |
0x1C | 0x2 | int16_t | miNumSafeNeighbours | ||
0x1E | 0x2 | int16_t | miNumUnsafeNeighbours | ||
0x20 | 0x4 | uint32_t | muFlags | Unused | |
0x24 | 0xC | padding |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Vector2* | mpPoints | ||
0x8 | 0x8 | Neighbour* | mpSafeNeighbours | ||
0x10 | 0x8 | Neighbour* | mpUnsafeNeighbours | ||
0x18 | 0x8 | uint64_t | muZoneId | ||
0x20 | 0x2 | int16_t | miZoneType | ||
0x22 | 0x2 | int16_t | miNumPoints | Always 4 | |
0x24 | 0x2 | int16_t | miNumSafeNeighbours | ||
0x26 | 0x2 | int16_t | miNumUnsafeNeighbours | ||
0x28 | 0x4 | uint32_t | muFlags | Unused | |
0x2C | 0x4 | padding |
CgsSceneManager::Neighbour
32-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Zone* | mpZone | ||
0x4 | 0x4 | uint32_t | muFlags | See eNeighbourFlags | |
0x8 | 0x8 | padding |
64-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Zone* | mpZone | ||
0x8 | 0x4 | uint32_t | muFlags | See eNeighbourFlags | |
0xC | 0x4 | padding |
Enumerations
CgsSceneManager::Neighbour::eNeighbourFlags
Name | Value | Comments |
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E_RENDERFLAG_NONE | 0x0 | |
E_NEIGHBOURFLAG_RENDER | 0x1 | |
E_NEIGHBOURFLAG_IMMEDIATE | 0x2 |