Zone List: Difference between revisions
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(Created page with "=== ZoneList === {| class="wikitable" ! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments |- | 0x0 || 0x4 || Vector2 * || mpPoints || || || |- | 0x4 || 0x4 || Zone * || mpZones || || Zone format || |- | 0x8 || 0x4 || uint32_t * || mpuZonePointStarts || || || |- | 0xC || 0x4 || int16_t * || mpiZonePointCounts || || || |- | 0x10 || 0x4 || uint32_t || muTotalZones || || || |- | 0x14 || 0x4 || uint32_t || muTotalPoints || || || |}...") |
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{{ParadiseResourceTypeInfobox
=== ZoneList ===▼
| name = ZoneList
| example = [[File:Paradise ZoneList Example.png|frameless|350px]]<br />The PVS map used in Burnout Paradise Remastered<br />viewed in Bundle Manager.
| id = 0xB000
| category = Map
| memdist = Main Memory only
| editor = Yes<br />Use [https://github.com/burninrubber0/Bundle-Manager/releases/latest Bundle Manager]
The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit.
= Structures =
▲=== CgsSceneManager::ZoneList ===
{| class="wikitable"
! Offset !!
|-
| 0x0 || 0x4 || [[Vector2
|-
| 0x4 || 0x4 || [[#CgsSceneManager::Zone | Zone]]* || mpZones ||
|-
| 0x8 || 0x4 || uint32_t
|-
| 0xC || 0x4 || int16_t
|-
| 0x10 || 0x4 || uint32_t || muTotalZones
|-
| 0x14 || 0x4 || uint32_t || muTotalPoints
|}
▲=== Zone ===
{| class="wikitable"
! Offset !!
|-
| 0x0 ||
|-
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|-
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|-
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|}▼
=== CgsSceneManager::Zone ===
{| class="wikitable"▼
|-
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▲|}
=== Neighbour ===▼
▲{| class="wikitable"
▲! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments
|-
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|-
|
|-
| 0x1C || 0x2 || int16_t || miNumSafeNeighbours ||
|-
| 0x1E || 0x2 || int16_t || miNumUnsafeNeighbours ||
|-
|
|-▼
|}
====
▲=== ZoneList ===
{| class="wikitable"
! Offset !!
|-
| 0x0 || 0x8 || [[Vector2
|-
| 0x8 || 0x8 ||
|-
| 0x10 || 0x8 ||
|-
| 0x18 || 0x8 ||
|-
| 0x20 ||
|-
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▲|}
▲=== Zone ===
{| class="wikitable"▼
! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments▼
|-
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|-
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|-
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|-
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|}
▲=== CgsSceneManager::Neighbour ===
▲{| class="wikitable"
|-
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|-
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|-
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|}
==== 64-bit ====
{| class="wikitable"
|-
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|-
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|-
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|}
▲=== Neighbour ===
= Enumerations =
=== CgsSceneManager::Neighbour::eNeighbourFlags ===
{| class="wikitable"
▲! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments
▲|-
▲| 0x0 || 0x8 || Zone * || mpZone || || ||
|-
! Name !! Value !! Comments
|-
| E_RENDERFLAG_NONE || 0x0 ||
|-
| E_NEIGHBOURFLAG_RENDER || 0x1 ||
|-
|
|}
|
Latest revision as of 06:06, 4 October 2023
ZoneList | |
---|---|
The PVS map used in Burnout Paradise Remastered viewed in Bundle Manager. | |
Type ID | 0xB000 |
Category | Map |
Memory distribution |
Main Memory only |
Editor available? |
Yes Use Bundle Manager |
The zone list resource type is used in the PVS (potentially visible segments) bundle. Its purpose is to tell the game which track units to load when the player enters a certain track unit.
Structures
CgsSceneManager::ZoneList
32-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Vector2* | mpPoints | ||
0x4 | 0x4 | Zone* | mpZones | ||
0x8 | 0x4 | uint32_t* | mpuZonePointStarts | ||
0xC | 0x4 | int16_t* | mpiZonePointCounts | ||
0x10 | 0x4 | uint32_t | muTotalZones | ||
0x14 | 0x4 | uint32_t | muTotalPoints |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Vector2* | mpPoints | ||
0x8 | 0x8 | Zone* | mpZones | ||
0x10 | 0x8 | uint32_t* | mpuZonePointStarts | ||
0x18 | 0x8 | int16_t* | mpiZonePointCounts | ||
0x20 | 0x4 | uint32_t | muTotalZones | ||
0x24 | 0x4 | uint32_t | muTotalPoints |
CgsSceneManager::Zone
32-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Vector2* | mpPoints | ||
0x4 | 0x4 | Neighbour* | mpSafeNeighbours | ||
0x8 | 0x4 | Neighbour* | mpUnsafeNeighbours | ||
0xC | 0x4 | padding | |||
0x10 | 0x8 | uint64_t | muZoneId | ||
0x18 | 0x2 | int16_t | miZoneType | ||
0x1A | 0x2 | int16_t | miNumPoints | Always 4 | |
0x1C | 0x2 | int16_t | miNumSafeNeighbours | ||
0x1E | 0x2 | int16_t | miNumUnsafeNeighbours | ||
0x20 | 0x4 | uint32_t | muFlags | Unused | |
0x24 | 0xC | padding |
64-bit
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Vector2* | mpPoints | ||
0x8 | 0x8 | Neighbour* | mpSafeNeighbours | ||
0x10 | 0x8 | Neighbour* | mpUnsafeNeighbours | ||
0x18 | 0x8 | uint64_t | muZoneId | ||
0x20 | 0x2 | int16_t | miZoneType | ||
0x22 | 0x2 | int16_t | miNumPoints | Always 4 | |
0x24 | 0x2 | int16_t | miNumSafeNeighbours | ||
0x26 | 0x2 | int16_t | miNumUnsafeNeighbours | ||
0x28 | 0x4 | uint32_t | muFlags | Unused | |
0x2C | 0x4 | padding |
CgsSceneManager::Neighbour
32-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | Zone* | mpZone | ||
0x4 | 0x4 | uint32_t | muFlags | See eNeighbourFlags | |
0x8 | 0x8 | padding |
64-bit
Offset | Size | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x8 | Zone* | mpZone | ||
0x8 | 0x4 | uint32_t | muFlags | See eNeighbourFlags | |
0xC | 0x4 | padding |
Enumerations
CgsSceneManager::Neighbour::eNeighbourFlags
Name | Value | Comments |
---|---|---|
E_RENDERFLAG_NONE | 0x0 | |
E_NEIGHBOURFLAG_RENDER | 0x1 | |
E_NEIGHBOURFLAG_IMMEDIATE | 0x2 |