Vehicle Data: Difference between revisions

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Line 53:
| 0x34 || Body part radii || RwReal[6] || ||
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| 0x4C || LOD database offset(s) || [[Burnout_Vehicle#LOD_Database|LOD Database]]*[5] || ||
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| 0x60 || Vehicle texture offset || CGtTexture* || ||
Line 62:
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| 0x6C || Texture colour overlay offset || CGtTexture* || ||
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| 0x16DC || HSM offset || [[Burnout_Vehicle#Engine_Sound_Model_(ESM)|Engine Sound Model]]* || ||
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| 0x16E0 || LSM offset || Engine Sound Model* || ||
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| ... || || || ||