Vehicle Data: Difference between revisions
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=== Vehicle Mesh === |
=== Vehicle Mesh === |
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The format for a Vehicle Mesh definition differs by platform. |
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==== PS2 ==== |
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{|class="wikitable" |
{|class="wikitable" |
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| 0x0F || Unused || byte || |
| 0x0F || Unused || byte || |
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|} |
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==== Xbox ==== |
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{|class="wikitable" |
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|- |
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! Offset |
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! Name |
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! Type |
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! Description |
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|- |
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| 0x00 || unk0 || float || |
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| 0x04 || unk1 || float || |
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| 0x08 || unk2 || float || |
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| 0x0C || Render Data || byte* || |
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| 0x10 || Render Data Size || int || |
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| 0x14 || unk3 || int || |
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| 0x18 || unk4 || byte || |
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| 0x19 || unk5 || byte || |
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| 0x1A || unk6 || byte || |
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| 0x1B || unk7 || byte || |
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=== Engine Sound Model === |
=== Engine Sound Model === |