Vehicle Animation: Difference between revisions
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{{ParadiseResourceTypeInfobox
| name = VehicleAnimation
| resourcenames = *_VANM<br /><sup><small>*Vehicle ID, e.g. PUSMC01</small></sup>
| id = 0x10023
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
}}
The vehicle animation resource type stores per-vehicle user-triggered animations, working in conjunction with a [[Body Part Remap Data]] resource.
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'''Note:''' This type has no available debugging symbols. All structures are based on user research and are unconfirmed.
===
==== 32-bit ====
{| class="wikitable"
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| 0x4 || 0x4 || uint32_t || ? || Version number || 1
|-
| 0x8 || 0x4 || uint32_t || ? || Number of
|-
| 0xC || 0x4 || [[#
|-
| 0x10 || 0x4 || uint32_t || ? || Number of animation data entries ||
|-
| 0x14 || 0x4 || [[#
|-
| 0x18 || 0x4 || uint32_t || ? || Number of
|-
| 0x1C || 0x4 || [[#
|-
| 0x20 || 0x4 || int8_t[4] || ? || Wheel part model indices || Order: Front left, front right, rear left, rear right<br />-1 if unused; no animation displays
|-
| 0x24 || 0xC || || ||
|-
| 0x30 || 0x100 || [[Matrix44Affine]][4] || ? || Wheel positions || Order: Front left, front right, rear left, rear right<br />Animation only; real positions in [[Streamed Deformation|deformation]] resource
|}
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| 0x4 || 0x4 || uint32_t || ? || Version number || 1
|-
| 0x8 || 0x4 || uint32_t || ? || Number of
|-
| 0xC || 0x4 || || ||
|-
| 0x10 || 0x8 || [[#
|-
| 0x18 || 0x4 || uint32_t || ? || Number of animation data entries ||
|-
| 0x1C || 0x4 || || ||
|-
| 0x20 || 0x8 || [[#
|-
| 0x28 || 0x4 || uint32_t || ? || Number of
|-
| 0x2C || 0x4 || || ||
|-
| 0x30 || 0x8 || [[#
|-
| 0x38 || 0x4 || int8_t[4] || ? || Wheel part model indices || Order: Front left, front right, rear left, rear right<br />-1 if unused; no animation displays
|-
| 0x3C || 0x4 || || ||
|-
| 0x40 || 0x100 || [[Matrix44Affine]][4] || ? || Wheel positions || Order: Front left, front right, rear left, rear right<br />Animation only; real positions in [[Streamed Deformation|deformation]] resource
|}
===
{{todo|Research the non-primary indices.}}
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|}
===
{{todo|Research types/flags, understand connection between byte at 0x2 and secondary data.}}
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| 0x1 || 0x1 || int8_t || ? || Animation type || See [[#Animation type|animation type]]
|-
| 0x2 || 0x1 || int8_t || ? ||
|-
| 0x3 || 0xD || || ||
|-
| 0x10 || 0x30 || [[Matrix33]] || ? || ||
|}
=== BrnWorld::BrnVehicleStateAnimation ===
{{todo|Understand the animation type/action field.}}
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| 0x2 || 0x1 || bool || ? || Loop animation ||
|-
| 0x3 || 0xD || || ||
|-
| 0x10 || 0x20 || [[Vector4]][2] || ? || ||
|