Vehicle Animation: Difference between revisions
Added infobox and normalized some content.
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{{ParadiseResourceTypeInfobox
| name = VehicleAnimation
| resourcenames = *_VANM<br /><sup><small>*Vehicle ID, e.g. PUSMC01</small></sup>
| id = 0x10023
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
}}
The vehicle animation resource type stores per-vehicle user-triggered animations, working in conjunction with a [[Body Part Remap Data]] resource.
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'''Note:''' This type has no available debugging symbols. All structures are based on user research and are unconfirmed.
===
==== 32-bit ====
{| class="wikitable"
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| 0x4 || 0x4 || uint32_t || ? || Version number || 1
|-
| 0x8 || 0x4 || uint32_t || ? || Number of
|-
| 0xC || 0x4 || [[#
|-
| 0x10 || 0x4 || uint32_t || ? || Number of animation data entries ||
|-
| 0x14 || 0x4 || [[#
|-
| 0x18 || 0x4 || uint32_t || ? || Number of
|-
| 0x1C || 0x4 || [[#
|-
| 0x20 || 0x4 || int8_t[4] || ? || Wheel
|-
| 0x24 || 0xC || || ||
|-
| 0x30 || 0x100 || [[Matrix44Affine]][4] || ? || Wheel positions || Order: Front left, front right, rear left, rear right<br />Animation only; real positions in [[Streamed Deformation|deformation]] resource
|}
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| 0x4 || 0x4 || uint32_t || ? || Version number || 1
|-
| 0x8 || 0x4 || uint32_t || ? || Number of
|-
| 0xC || 0x4 || || ||
|-
| 0x10 || 0x8 || [[#
|-
| 0x18 || 0x4 || uint32_t || ? || Number of animation data entries ||
|-
| 0x1C || 0x4 || || ||
|-
| 0x20 || 0x8 || [[#
|-
| 0x28 || 0x4 || uint32_t || ? || Number of
|-
| 0x2C || 0x4 || || ||
|-
| 0x30 || 0x8 || [[#
|-
| 0x38 || 0x4 || int8_t[4] || ? || Wheel
|-
| 0x3C || 0x4 || || ||
|-
| 0x40 || 0x100 || [[Matrix44Affine]][4] || ? || Wheel positions || Order: Front left, front right, rear left, rear right<br />Animation only; real positions in [[Streamed Deformation|deformation]] resource
|}
===
{{todo|Research the non-primary indices.}}
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x1 || int8_t || ? ||
|-
| 0x1 || 0x1 || int8_t || ? || Second
|-
| 0x2 || 0x1 || int8_t || ? || Third
|}
===
{{todo|Research types/flags, understand connection between byte at 0x2 and secondary data.}}
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x1 || int8_t || ? ||
|-
| 0x1 || 0x1 || int8_t || ? ||
|-
| 0x2 || 0x1 || int8_t || ? ||
|-
| 0x3 || 0xD || || ||
|-
| 0x10 || 0x30 || [[Matrix33]] || ? || ||
|}
=== BrnWorld::BrnVehicleStateAnimation ===
{{todo|Understand the animation type/action field.}}
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x1 || int8_t || ? ||
|-
| 0x1 || 0x1 || int8_t || ? || Animation
|-
| 0x2 || 0x1 || bool || ? || Loop animation ||
|-
| 0x3 || 0xD || || ||
|-
| 0x10 || 0x20 || [[Vector4]][2] || ? || ||
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= Enumerations =
===
{{todo|Values such as 3 are used; explore what they do and determine if these are flags or not.}}
{| class="wikitable"
! Name !! Value !! Comments
|-
| ? ||
|-
| ? ||
|-
| ? ||
|-
| ? || 3 ||
|-
| ? || 4 || Rotate (reversed)?
|-
| ? || 5 || Rotate once and return to origin
|}
=== Animation trigger ===
{| class="wikitable"
! Name !! Value !! Comments
|-
| ? || 0 ||
|-
| ? || 1 || Turning
|-
| ? || 2 ||
|-
| ? || 3 ||
|-
| ? || 4 ||
|-
| ? || 5 ||
|-
| ? || 6 || Front right wheel rotation
|-
| ? || 7 || Front left wheel rotation
|-
| ? || 8 || Rear right wheel rotation
|-
| ? || 9 || Rear left wheel rotation
|-
| ? || 10 || Brake
|-
| ? || 11 || Throttle
|-
| ? || 12 ||
|-
| ? || 13 || Speed
|-
| ? || 14 || RPM
|-
| ? || 15 ||
|-
| ? || 16 ||
|-
| ? || 17 ||
|-
| ? || 18 ||
|-
| ? || 19 ||
|-
| ? || 20 || Hover
|-
| ? || 21 || Boost
|}
|