Value Database: Difference between revisions
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The '''Value Database'''
Each value the VDB contains is mapped to a unique 32-bit hash ID, which acts as that value's descriptor and tells the game where to apply the value. Hashes are sorted numerically within the VDB.
[[Burnout_Legends_(2005-06-06_build)#Debug_Export|Using debug functionality]], the values for the player's current vehicle can be exported to an XML file named <code>EXPORT/VALUEDB/VEHICLEPHYSICS/%s.CFG</code>, where <code>%s</code> is the name of the vehicle's class e.g. <code>HSPC</code>, followed by <code>CAR</code>, the index of the car in its class and the extension <code>.CFG</code>. For example, the Compact Type 1's data is exported to <code>COMPCAR1.CFG</code>.
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{|class="wikitable"
|-
! Offset
! Name
! Type
! Value
! Notes
|-
| 0x00 || Version number || int || 0x02 ||
|-
|-
| 0x08 || Number of entries in second data chunk || int || ||
|-
| 0x0C || Number of entries in third data chunk || int || ||
|-
|}
= Entry =
=== Chunk 1 Entry ===
{|class="wikitable"
|-
! Offset
!
! Type
! Notes
|-
| 0x00 || Value || float<br>word* || Certain Chunk 1 values consist of offsets to entries longer than 32 bits.
|-
| 0x04 ||
|}
=== Chunk 2 Entry ===
{|class="wikitable"
|-
! Offset
▲| 0x08 || 0x04 || UInt32 || Number of entries in second data chunk
! Name
! Type
! Notes
|-
|
|}
=== Chunk 3 Entry ===
{|class="wikitable"
|-
! Offset
▲| 0x10 || 0x04 || UInt32 || Offset of third data chunk
! Name
! Type
! Notes
|-
| 0x00 || Value || int || Always <tt>0x00000001<tt>
|-
| 0x04 || Hash ID || GtHash ||
|}
[[Category:Formats_(Takedown-Dominator)]]
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