Tools

From Burnout Wiki

Various tools and scripts capable of interacting with and/or modifying the Burnout games' file formats.

Essentials[edit]

Tool name Developed by Description
HxD Maël Hörz Hex editor capable of viewing the raw data of any file. Supports RAM editing and file comparison.
Ghidra SRE National Security Agency Reverse-engineering suite that can be used to disassemble and decompile the machine code of game executables.
Xbox 360 XISO Extractor Unknown Used for extracting Xbox 360 ISO images (particularly useful for Burnout Revenge and Paradise).
Blender Import Addons DGIorio Importer addons made for Blender 2.79. Can be used to view and export models and collisions from various Burnout games, as well as the Need for Speed games Hot Pursuit (2010) and Most Wanted (2012).
GtIDGen escape209 GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa.

Takedown Era-specific[edit]

Tool name Developed by Description
AWDio escape209 A command-line tool for extracting Wave Dictionary files from the Takedown-era games.
BGV Palette Splitter Edness Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 Burnout Vehicle files. Also supports PSP and, partially, Xbox 360 files.
Noesis Exporter Edness A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives and textures from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.
TXD scanner Edness Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward.
IMG2CLUT KabutoKun Converts PNG, BMP, GIF, TIFF and JPG images to the PSP's CLUT4/8 texture format for use with Burnout Legends and Dominator.
Track Texture Converter KabutoKun Converts textures in the STATIC.DAT file of each track to PNG, currently only supports the PS2 games.
Console Texture Explorer Dageron Can be used to locate, view and export textures on Burnout's PS2 and PSP versions.

Paradise-specific[edit]

Tool name Developed by Description
Bundle Manager HumanGamer, burninrubber0 A tool for previewing and unpacking Burnout Paradise's Bundle archives.
EALayer3 Encoder (patched by Bo98) Ben Moench, Bo98 Tool for encoding WAV files to the EALayer3 (.SNS) format used by Burnout Paradise's sound streams. This patched version fixes bugs from the original version of the program.
Noesis Plugins DGIorio Python plugins for the Noesis tool capable of importing and exporting several of Paradise's resource types.