tools and scripts capable of interacting with and/or modifying the Burnout games' file formats.
HxD Maël Hörz
Hex editor capable of viewing the raw data of any file. Supports RAM editing and file comparison.
Ghidra SRE National Security Agency
Reverse-engineering suite that can be used to disassemble and decompile the machine code of game executables.
Xbox 360 XISO Extractor Unknown
Used for extracting Xbox 360 ISO images (particularly useful for Burnout Revenge and Paradise).
Blender Import Addons DGIorio
Importer addons made for Blender 2.79. Can be used to view and export models and collisions from various Burnout games, as well as the Need for Speed games Hot Pursuit (2010) and Most Wanted (2012).
escape209 GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa.
escape209 A command-line tool for extracting Wave Dictionary files from the Takedown-era games.
BGV Palette Splitter
Edness Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 Burnout Vehicle files. Also supports PSP and, partially, Xbox 360 files.
Edness A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives and textures from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.
Edness Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward.
Converts PNG, BMP, GIF, TIFF and JPG images to the PSP's CLUT4/8 texture format for use with Burnout Legends and Dominator.
Track Texture Converter KabutoKun
Converts textures in the
STATIC.DAT file of each track to PNG, currently only supports the PS2 games.
Console Texture Explorer Dageron
Can be used to locate, view and export textures on Burnout's PS2 and PSP versions.
Bundle Manager HumanGamer,
burninrubber0 A tool for previewing and unpacking Burnout Paradise's Bundle archives.
EALayer3 Encoder (patched by Bo98) Ben Moench, Bo98
Tool for encoding WAV files to the EALayer3 (
.SNS) format used by Burnout Paradise's sound streams. This patched version fixes bugs from the original version of the program.
Noesis Plugins DGIorio
Python plugins for the Noesis tool capable of importing and exporting several of Paradise's resource types.
Python plugin for Noesis that can preview and export Xbox 360, PS3, and iOS textures (
.PVRU) and models (
QuickBMS script that can export the
.BIG archives. It's recommended to set the output folder the same as the input folder for use with the Noesis script.
Python CSV parser
Python script that parses and splits the Texture Sheet using its
.CSV data. The texture sheets are expected to be found exported as .PNG in the same directory. Also requires FFmpeg.