Importer addons made for Blender 2.79. Can be used to view and export models and collisions from various Burnout games, as well as the Need for Speed games Hot Pursuit (2010) and Most Wanted (2012).
GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa.
Python plugin for Noesis that can preview and export GC, PS2 and Xbox textures from Burnout 2: Point of Impact. GameCube textures require the lib_zq_nintendo_tex Noesis library in the plugins directory to function.
Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 Burnout Vehicle files. Also supports PSP and, partially, Xbox 360 files.
A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives and textures from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.
Tool for encoding WAV files to the EALayer3 (.SNS) format used by Burnout Paradise's sound streams. This patched version fixes bugs from the original version of the program.
QuickBMS script that can export the .BIG archives. It's recommended to set the output folder the same as the input folder for use with the Noesis script.
Python script that parses and splits the Texture Sheet using its .CSV data. The texture sheets are expected to be found exported as .PNG in the same directory. Also requires FFmpeg.
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