Texture State/Xbox 360

From Burnout Wiki

Structures

renderengine::TextureState

Offset Length Type Name Description Comments
0x0 0x20 SamplerState Base class
0x20 0x4 Texture texture Texture Imported resource

renderengine::SamplerState

Hmmm...
Hmmm...
To do:
Identify fields. Might be able to use D3DDevice_GetSamplerState_* and D3DDevice_SetSamplerState_*.
Offset Length Type Name Description Comments
0x0 0x4 float MipMapLodBias Mipmap LOD Bias
0x4 0x4 ? ? 0 in samples
0x8 0x1 ? ? 0 in samples
0x9 0x1 ? ? 0 in samples
0xA 0x1 ? ? 0 in samples
0xB 0x1 ? ? 0 in samples
0xC 0x1 ? ? 1 in samples
0xD 0x1 ? ? 0 in samples
0xE 0x1 ? ? 0 in samples
0xF 0x1 ? ? 0 in samples
0x10 0x1 ? ? 0 in samples
0x11 0x1 ? ? 0 in samples
0x12 0x1 ? ? 1 in samples
0x13 0x1 ? ? 0 in samples
0x14 0x1 ? ? 1 in samples
0x15 0x1 ? ? 0 in samples
0x16 0x1 ? ? 0 in samples
0x17 0x1 ? ? 1 in samples
0x18 0x1 ? ? 0 in samples
0x19 0x1 ? ? Max mip level? 13 in samples
0x1A 0x1 ? ? 1 in samples
0x1B 0x1 Padding
0x1C 0x4 uint32_t ? End marker? 0x01000000 in samples