Texture Dictionary: Difference between revisions
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! Value |
! Value |
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| 0x00 || |
| 0x00 || Dictionary ID || [[GtID]] || <tt>0x00003C5481EDDEBC (<code>TEXDIC</code>) |
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| 0x08 || |
| 0x08 || Entry count (hex) || uint8 || |
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| 0x10 || |
| 0x10 || Entries offset|| Entry*[] || |
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= Entry = |
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! Value |
! Value |
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| 0x00 || Index || |
| 0x00 || Index || uint8 || |
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| 0x08 || |
| 0x08 || Data offset || GtTexture* || |
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| 0x0C || User flags || int || |
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[[Category:Formats_(Takedown-Dominator)]] |
Latest revision as of 22:15, 5 February 2022
The Texture Dictionary container format is used to store a collection of textures. It uses the extension .TXD
.
Header
Offset | Name | Type | Value |
---|---|---|---|
0x00 | Dictionary ID | GtID | 0x00003C5481EDDEBC (TEXDIC )
|
0x08 | Entry count (hex) | uint8 | |
0x10 | Entries offset | Entry*[] |
Entry
Offset | Name | Type | Value |
---|---|---|---|
0x00 | Index | uint8 | |
0x08 | Data offset | GtTexture* | |
0x0C | User flags | int |