Texture Dictionary: Difference between revisions
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! Type |
! Type |
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! Value |
! Value |
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! Notes |
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| 0x00 || File magic (<code>TEXDIC</code>)|| GtID || <tt>0x00003C5481EDDEBC |
| 0x00 || File magic (<code>TEXDIC</code>)|| GtID || <tt>0x00003C5481EDDEBC |
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| 0x08 || Texture count || UInt8 || |
| 0x08 || Texture count in hex || UInt8 || |
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| 0x10 || Array of texture entries || [[Texture_Dictionary#Texture_Entry|Texture Entry]][] || |
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! Type |
! Type |
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! Value |
! Value |
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! Notes |
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| 0x00 || Index || UInt8 || |
| 0x00 || Index || UInt8 || |
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| 0x08 || Texture pointer || Texture* |
| 0x08 || Texture pointer || Texture* || |
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Revision as of 00:42, 8 March 2021
The Texture Dictionary container format is used to store a collection of textures. It uses the extension .TXD
.
Header
Offset | Name | Type | Value |
---|---|---|---|
0x00 | File magic (TEXDIC ) |
GtID | 0x00003C5481EDDEBC |
0x08 | Texture count in hex | UInt8 | |
0x10 | Array of texture entries | Texture Entry[] |
Texture Entry
Offset | Name | Type | Value |
---|---|---|---|
0x00 | Index | UInt8 | |
0x08 | Texture pointer | Texture* |