Texture: Difference between revisions

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Textures are images used in-game, generally either displayed directly or applied to a model. In Burnout Paradise, their format differs heavily between platforms. Despite this, they generally use variations of the same codecs—DXT1, DXT5 and A8R8G8B8. Mipmaps are used systematically throughout the game as well.
 
= PlatformsVariants =
As texture formats are platform-specific, this page is split into per-platform subpages.
{{subpage|PlayStation 3|text=Information on the CellGcmTexture, the format used on PlayStation 3.}}