Texture: Difference between revisions

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{{ParadiseResourceTypeInfobox
| name = Texture
| othernames = RwRaster, PlaneTexture, and TexturePage
| example = [[File:Paradise Texture Example.png|frameless|200px]]<br />A texture sheet used in the Driver Details menu.
| id = 0x0
| category = Generic
| memdist = Header in Main Memory<br />Data in [[Bundle 2/Burnout Paradise#Memory types|secondary]]
| importedby = [[Apt Data]]<br />[[Flapt File]]<br />[[Font]]<br />[[Renderable]]<br />[[Satnav Tile]]<br />[[Texture State]]
| editor = Yes*<br /><sup><small>*Header may require manual editing</small></sup><br />Export using [[Modding/Burnout Paradise|Noesis]]<br />Edit with [https://getpaint.net/ Paint.NET] or similar**<br /><sup><small>**DDS requires manual header removal for reimport</small></sup>
}}
 
Textures are images used in-game, generally either displayed directly or applied to a model. In Burnout Paradise, their format differs heavily between platforms. Despite this, they generally use variations of the same codecs—DXT1, DXT5 and A8R8G8B8. Mipmaps are used systematically throughout the game as well.