Texture/Xbox 360: Difference between revisions

Removed GPUTEXTUREFORMAT note as it was wrong (I counted the bits wrong initially)
m (Burninrubber0 moved page Texture (Burnout Paradise)/Xbox 360 to Texture/Xbox 360: Removed unnecessary qualifier.)
(Removed GPUTEXTUREFORMAT note as it was wrong (I counted the bits wrong initially))
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=== GPUTEXTUREFORMAT ===
Note that Burnout's textures do not appear to have identical format codes—DXT1 is 52 instead of 51 and DXT5 is 54 instead of 53.
 
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