Texture/Xbox 360: Difference between revisions

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| 0x18 || 0x4 || DWORD || MipFlush || ||
| 0x18 || 0x4 || DWORD || MipFlush || ||
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| 0x1C || 0x18 || [[#GPUTEXTURE_FETCH_CONSTANT|GPUTEXTURE_FETCH_CONSTANT]] || Format || ||
| 0x1C || 0x18 || DWORD[6] || GPUTEXTURE_FETCH_CONSTANT || || See [[#GPUTEXTURE_FETCH_CONSTANT|GPUTEXTURE_FETCH_CONSTANT]]
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