Texture/Xbox 360: Difference between revisions
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(Describe field order inversion, add D3DResource, and update D3DBaseTexture.) |
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| 0x1C || 0x18 || [[#GPUTEXTURE_FETCH_CONSTANT|GPUTEXTURE_FETCH_CONSTANT]] || Format || || |
| 0x1C || 0x18 || [[#GPUTEXTURE_FETCH_CONSTANT|GPUTEXTURE_FETCH_CONSTANT]] || Format || || |
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| 190 || 2 || BorderColor || || See [[#GPUBORDERCOLOR|GPUBORDERCOLOR]] |
| 190 || 2 || BorderColor || || See [[#GPUBORDERCOLOR|GPUBORDERCOLOR]] |
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