Texture/Xbox 360: Difference between revisions
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Most of this information is derived from the MS Xbox 360 SDK and [[Burnout Paradise (2008-01-30 build)]]'s XDB. |
Most of this information is derived from the MS Xbox 360 SDK and [[Burnout Paradise (2008-01-30 build)]]'s XDB. |
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The texture header is made up of bit fields contained within DWORDs. Many of these bit fields are currently unknown |
The texture header is made up of bit fields contained within DWORDs. Many of these bit fields are currently unknown. |
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=== D3DResource === |
=== D3DResource === |