# Sports Coupe

Sports Coupe | ||||
---|---|---|---|---|

Top Speed | Cruising | Boosting | ||

130 mph (209 km/h) | 141 mph (226 km/h) | |||

Difficulty | Medium | |||

Unlock Criteria | {{{unlockcriteria}}} | |||

File Name | playcars/coupe |

The **Sports Coupe** is one of nine playable car vehicles in the original Burnout, and one of the five starting vehicles. The vehicle is based on the real-life second-generation Toyota MR2.

## Configuration

Name | Description | Value |
---|---|---|

mBoundingBoxBottomAdjust | 0.10 | |

mAcceleratorMultiplier | How hard do we need to press the accelerator? Higher number means lower pressure for full acceleration | 4.0 |

mChangeDownRPM | RPM at which to shift down gears | 4000.0 |

mChangeUpRPM | RPM at which to shift up gears | 6600.0 |

mCoeffOfFriction | Friction | 0.1 |

mCoeffOfRestitutionWithWorld | Restitution? | 0.5 |

mDownForceCoeff | How much we stick to the ground | -9.5 |

mDragCoeff | Wind resistance | 2.0 |

mEngineFrictionTorque | ??? | 0.0 |

mEngineIdleRPM | Idle speed | 1000.0 |

mEngineMaxRPM | Red line | 8300.0 |

mEngineMomentOfInertia | How quickly the engine will accelerate/slow down | 25.0 |

mEngineBrakingFactor | Amount of engine braking | -5000.0 |

mForceApplyHeightBrake | Amount of front/back body roll during braking - more negative = more roll | -0.7 |

mForceApplyHeightAccel | Amount of front/back body roll during acceleration | -0.055 |

mForceApplyHeightSteering | Amount of body roll during normal steering | -0.12 |

mForceApplyHeightDrifting | Amount of body roll during steering | -0.14 |

mSteeringAngleMin | Maximum steering angle at high velocity | 11.5 |

mSteeringAngleMax | Maximum steering angle at low velocity | 17.0 |

mSteeringAngleMinVelocity | High velocity for above steering angle - meters/sec | 25.0 |

mSteeringAngleMaxVelocity | Low velocity for above steering angle - meters/sec | 12.0 |

mSteeringResponse | Amount that steering can change in 1 frame - low values = sluggish repsonse, max value = 2.0 | 0.090 |

mSteeringDragCoeff | Amount of decelleration due to steering - the higher the number, the more speed you lose | 2.0 |

mBrakingFactor | How strong the brakes are | 2.0 |

mSinDriftMaxAngle | Sine of maximum drift angle (eg 45 degrees = 0.707, 30 degrees = 0.5) | 0.707 |

mDriftScaleMin | How "slippy" a "no accelerator" drift is | 0.6 |

mDriftScaleMax | How "slippy" a "max accelerator" drift is | 0.9 |

mDriftMaxAngularMomentumAt60 | How fast drifts turn at 60mph | 800 |

mDriftMaxAngularMomentumAt110 | How fast drifts turn at 110mph | 1150 |

mAutoDriftDelay | How easily the car autodrifts | 0.5 |

mDriftTurnRate | How responsive the drift is to steering | 1.2 |

mDriftMinSpeed | Slowest speed at which drifting is possible (MPH) | 65.0 |

mDriftMaxSpeedPressure | Pressure required on brakes at maximum speed (130MPH) to trigger a drift (less than 1.0) | 0.5 |

mWallCollisionPenalty | How much speed to retain after a wall collision - smaller number = slower speed after collision | 0.99 |

mLowSpeedDrivingModelThreshold | mLowSpeedDrivingModelThreshold is in miles per hour | 35.0 |

mLowSpeedSteeringAngleMax | how much you can steer during low-speed driving model | 30 |

mLowSpeedTorqueFactor1 | two factors to fiddle with that affect how quickly the LSDM lets the car acclerate | 0.95 |

mLowSpeedTorqueFactor2 | 0.12 | |

mFrontDist | How far from the middle of the car is the fron axle? | 1.3 |

mRearDist | ...and the rear axle | -1.3 |

Gear ratios | ||

mGearRatioFinal | 3.39 | |

mGearRatioReverse | -3.44 | |

mGearRatios[0] | 0.0 | |

mGearRatios[1] | 3.5 | |

mGearRatios[2] | 2.25 | |

mGearRatios[3] | 1.6 | |

mGearRatios[4] | 1.35 | |

mGearRatios[5] | 1.14 | |

mGearRatios[6] | 0.0 | |

Gravity | ||

mGravityCarDown | 10.0 | |

mGravityDown | 10.0 | |

Suspension | ||

mSprings[0].mCarJoinPosLocal.y | 0.04 | |

mSprings[0].mNaturalLength | 0.16 | |

mSprings[0].mConstant | 60000 | |

mSprings[0].mDamping | 5000 | |

mSprings[1].mCarJoinPosLocal.y | 0.04 | |

mSprings[1].mNaturalLength | 0.16 | |

mSprings[1].mConstant | 60000 | |

mSprings[1].mDamping | 5000 | |

mSprings[2].mCarJoinPosLocal.y | 0.04 | |

mSprings[2].mNaturalLength | 0.16 | |

mSprings[2].mConstant | 60000 | |

mSprings[2].mDamping | 5000 | |

mSprings[3].mCarJoinPosLocal.y | 0.04 | |

mSprings[3].mNaturalLength | 0.16 | |

mSprings[3].mConstant | 60000 | |

mSprings[3].mDamping | 5000 | |

mTempEngineTorque | Engine torque | 610.0 |

Mass of car | ||

mMass | 950 | |

mRealMass | 2000 | |

Inertia tensor | ||

mInverseInertiaTensorLocal.a | 0.0010 | |

mInverseInertiaTensorLocal.e | 0.0011 | |

mInverseInertiaTensorLocal.i | 0.0008 | |

Boost | ||

mBoostMaxSpeed | Max speed during Boost in MPH | 141.0 |

mBoostCameraMovementForwards | Camera movement during boost | 0.8 |

mBoostCameraMovementUpwards | 0.0 |