Sounds (Burnout Paradise): Difference between revisions

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Generally, it is streams that are encountered—in fact, only nine gigasamples are present in Burnout Paradise Remastered, those being the intro videos, race starts, showtime transitions, Party fireworks, and online entry sounds. In other words, if you need a gigasample, you will know.
 
==== StreamEncoding streams ====
Generating stream-targeted assets is a simple matter of adding the <code>-playlocstream</code> option to the command:
 
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To find an existing header, search the [[Bundle#Overview | Bundle debug data]] in Burnout Paradise Remastered for the file name. If it exists, the given resource ID is that of the resource that needs to be replaced. Depending on the toolset, it may be byteswapped (e.g., 01020304 becomes 04030201).
 
==== GigasampleEncoding gigasamples ====
Similar to streams, gigasample-targeted assets are created by using <code>-playlocgigasample</code>. The amount in RAM should be specified using <code>-gigaram<period></code> where period is the time in seconds from 0.0 to 10000.0: