Sounds (Burnout Paradise): Difference between revisions

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= SndPlayer Plug-In Assets =
The primary sound asset, [[#Generic RWAC Wave Content|Generic RWAC Wave Content]], is a container for EA SndPlayer Plug-In Assets. The parsing of these assets has been difficult in the past but has become much easier due to multiple leaks of EA tools, the most pertinent being a 2008 version of '''sx''' (EA Sound Exchange) which can be downloaded [https://cdnmega.discordapp.comnz/attachmentsfile/810315459831398420/852793592610816030/sx.exe1FUxwYzC#h0jArYIIRlR1vIeS4CbuWy4pELWmh5-4VPffmZJgO0w here].
 
Sound Exchange is a command-line tool. Opening a command prompt window and dragging and dropping the executable should list the full path to it. This path will be referred to simply as <code>sx</code> from now on. Pressing enter should output basic information, and adding <code>-h</code> after a space should output a full help menu.
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=== Other types ===
[[Nicotine Map|Nicotine]] assets are present in the final game but have not been researched, so their purpose is unknown. The same is true of [[Snapshot Data]]. [[Generic RWAC Reverb IR Content]] is present in [[Burnout 5 (2007-02-22 build)]] under <code>SOUND/IR.BUNDLE</code>. [[Voice Hierarchy]] and its [[Voicecollection Hierarchy Collection|collections]]variant are both unused in Burnout, though the former is present in [[Black 2 (2007-02-13 build)]]. [[Snr]] and [[Interpreter Data]] are sound-related but entirely unused.
 
=== Related resource types ===