Sound Bank

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Revision as of 00:58, 8 March 2021 by AcuteSyntax (talk | contribs)

An audio container format developed by Electronic Arts and used exclusively by Burnout's PlayStation Portable releases. It uses the extension .SDT.

Layout

SDT

Offset Name Type Value Notes
Header
0x00 File magic UInt32 BNKl/0x424E4B6C
0x04 Version number UInt32 0x05
0x06 Number of sounds in archive UInt32
0x08 Header size in bytes/start offset of 1st sound in archive UInt32
0x0C Archive size in bytes (minus header) UInt32
PT Header Array
0x14 Array size in bytes UInt32
0x18 PT header offsets PT Header*[]

PT Header (WIP)

SDT contains metadata headers, each 0x20 in length, for each sound in the archive. The metadata in question consists of a given sound's sample rate, compression, start offset, etc.

Offset Name Type Value Notes
0x00 Header ID UInt32 (PT/0/0/0x50540A00)
0x18 Audio file start offset PS-ADPCM audio file* Uses big-endian byte order.