Shader Technique: Difference between revisions
Content added Content deleted
(Add imports) |
(Linked development subpage.) |
||
Line 7: | Line 7: | ||
| importedby = [[Material Technique]] |
| importedby = [[Material Technique]] |
||
}} |
}} |
||
{{subpage|Development|text=Information on versions of the Shader Technique resource type used during development.}} |
|||
The Shader Technique resource type is the primary shader type in Burnout Paradise. It is used in conjunction with the [[Shader Program Buffer]] type, which holds precompiled shaders. |
The Shader Technique resource type is the primary shader type in Burnout Paradise. It is used in conjunction with the [[Shader Program Buffer]] type, which holds precompiled shaders. |