Shader Technique: Difference between revisions

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{{subpage|Development|text=Information on versions of the Shader Technique resource type used during development.}}


The Shader Technique resource type is the primary shader type in Burnout Paradise. It is used in conjunction with the [[Shader Program Buffer]] type, which holds precompiled shaders.
The Shader Technique resource type is the primary shader type in Burnout Paradise. It is used in conjunction with the [[Shader Program Buffer]] type, which holds precompiled shaders.